The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.

Report RSS AVWW: New Character Models, Time Period Info, and 17 Minutes of Gameplay

Arcen Games is wholly excited to announce new updates for their procedurally-generated exploration and survival game A Valley Without Wind.

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A ton of work has been put in over the past couple months, as the game edges closer to its first playable beta. Today includes reveals for brand new character models, the introduction of armor suits, new time period details, and a full gameplay video of the title’s latest build.

AVWW
now has completely new character models; more of them too! They’re a significant upgrade from what was previously in the game, and dozens--if not hundreds--of models are still in the works. Heat and Snowsuit tech-armor have been introduced as well; as hot and cold now very much matter to human inhabitants of Environ. 16 new character/armor concept art images are available to view with a breakdown of each, plus new time period details, and art credits over on Arcen CEO Chris Park’s Games By Design blog (as well as in the IndieDB/ModDB images section for the game.)

Many of these additions and more can be seen in the 17-minutes of gameplay footage (above) recently released from the title’s latest build (available to view in 1080p on YouTube for full effect.) Chris narrates throughout, and also has posted a full explanation of everything happening in the video over on the aforementioned developer blog.

A Valley Without Wind
is on target for a playable beta release for PC and Mac in September, with instant access to those who pre-order the official version coming later this year.

About Arcen Games

Arcen Games entered the PC indie scene in 2009 with their cult classic AI War: Fleet Command, which was named the 40th best-reviewed PC game of the year by MetaCritic. Their second year was a busy one, seeing the release of The Zenith Remnant, the first full expansion for AI War; Tidalis, an innovative block-based puzzle with casual appeal and hardcore depth; and Children of Neinzul, a micro-expansion for AI War with all profits benefiting the Child's Play charity, of which Arcen is a platinum sponsor.

AI War's third and largest expansion Light of the Spire marked Arcen's first release of 2011, and now the company has shifted its focus and excitement to the development of A Valley Without Wind. Originally a one-man shop, Arcen Games has grown to have half a dozen part-time or fulltime contributors to its various titles. For all the latest news, media coverage, and some of our other musings, follow us on our developer and individual game pages on Facebook or on Twitter: @ArcenGames.

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