The Creators Of AI War Bring You... A 2D sidescroller without a linear path. An action game with tactical combat and citybuilding. An adventure game that lets you free-roam a vast, procedurally-generated world. A Valley Without Wind defies genre stereotypes. Unlike other procedurally-generated games, you also get a logical progression in difficulty, plus helpful tips and checklists to guide your travels (should you need them). Choose for yourself how to prepare to face the vastly stronger Overlord. Complete a variety of missions to earn new spells, and/or roam the wilds to uncover secret missions and stashes of magical crafting loot. Customize your characters with unique combinations of enchants and spells that change how you move, jump, and fight. Or rescue people and bring them back to your settlement so that they can then be sent on dispatch missions; you don't have to carry the burden of your fledgling civilization alone! You choose how to play, and the world adapts around you.
The latest post-release beta update for A Valley Without Wind is out now as the game is Steam's daily deal through tomorrow morning at 10 AM Pacific Time.
Posted by cupogoodness on Aug 16th, 2012
Steam Daily Deal: A Valley Without Wind 50% Off Today Only
On the heels of A Valley Without Wind's latest post-release beta update Steam is offering the game at 50% off today only as a Daily Deal. Meaning you can pickup both the individual game and/or the four-pack for half the price!
If you've been out of the loop for a bit, AVWW is undergoing a major art rework that will be offered later this year as a free update for all owners of the game. So if you've been on the fence, now's a great chance to dive in on the cheap; especially when you couple the upcoming overhaul with the improvements/additions already made from 1.0 to 1.2.
Offer ends tomorrow at 10 AM Pacific Time. A PC demo is available on the game's Steam page, while both PC and Mac demos are offered on our website.
This one is the next in our series of adding a new spell and other new tweaks each week while the game is undergoing its art revamp for the next few months.
Since I've been working on porting Shattered Haven to the new engine, plus working on getting the AVWW art revamp project off the ground, that's really been quite a time drain for me so far this month. Thus I missed doing an update last week, and we have an extra-awesome one this week instead.
Included here are a new spell scroll, a new guardian power scroll, and some refinements to how you get guardian power scrolls. These are pretty cool, because it makes most of the guardian power scrolls easier to find via secret missions. And both the new guardian power scroll as well as the spell scroll are centered around making it easier for you to cycle out missions that you don't like, to instead get missions that you do like.
There are also changes to make mood gifts for survivors easier to find, and the game is now more explicit about warning you that you'll need to enlist the aid of your survivors to take down the overlord when this is the case. In the past sometimes that could go unnoticed until it was time for the showdown, and then it was tedious to try to get all your survivors updated at once (of course you can just down the citybuilding difficulty if you find yourself in that situation, but better is to have the importance of that activity clearer earlier).
We added another 100 player-made maps, and we also made it so that the "only works during the day/night" modifier for spells is no longer an all-or-nothing affair. Instead it just reduces your spells' effectiveness during the offending period, which should be a lot more palatable.
Lastly, the new spell that was added this week is called Water Dash, and it lets you run at a higher speed in water while also floating upwards in the water. That's a pretty cool addition especially for the ocean areas, since this effectively lets you swim upwards at certain angles rather than having toalways use crates or wooden platforms.
More to come next week. Enjoy!
This is a standard update that you can download through the in-game updater itself, if you already have 0.500 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 0.500 or later, you can download that here.