A dark storm is coming. Scientists working on experimental technologies are attacked by an unknown enemy. Chaos ensues. Powers change hands. Lives are lost. And that's just the beginning. A dark storm is coming.
Today, I the lead Programmer and Team Lead of Dark Storm will discuss how programming on Dark Storm is coming along and what remains on this very trivial path of game design.
Posted by Inuyashua on Jul 16th, 2013
"Sorry about the Music Pandora is one heck of a Drug"
Here are a few Early W.I.P's from around the time before we went on Greenlight and some funny Animation issues and how their personality and Logic is being addressed. Commentary by myself. AI in my opinion need to be intelligent work together and be a challenge. Here are some early videos of their progress early in development. We will be having finalized AI showcases over the next of the next few months. Stay tuned!
HUD Is not finalized yet
Metal Gear was a very Pivotal game in i believe all our childhoods and we wanted to make a System that was robust and allow you with Easy to Lean Around Corners and be aware of your environments that that need we looked to Stealth games to build mechanics and concepts we believe players will appreciate. .
Contrary to belief, our game will utilize escape mechanics and systems that will allow you to adapt and hide from your pursuers. One of them is the vents as you can see here from this early dev video it has a few bugs but nothing that can't be worked out before release ;p. Next Month we will showcase ISIS Ambers companion in her fight for survival and her Extension of her PDA which will allow her to short-circuit sections of the base lighting and tap into camera feeds. In addition, Latter on we will add Wall Climbing for certain Vent Sections that are elevated which will be preanimated similar to how Crysis 3 Handles it