Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.
Mac/OSX Demo: New Alpha WIP demo with ranged skills, skill recipes, tile animations, doors, and more.
New Alpha WIP demo with Sound effects, ranged skills, doors, tile animations, and more
(this is pretty old - v0.3 demo coming later today!) This tech prototype demonstrates the still in-progress engine being developed for 7YRL. It contains...
(this is pretty old - v0.3 demo coming later today!) Infrastructure updates since the last demo: Vaults, skill buttons functional, classes, tons of bug...
New infrastructure features since the last demo include: monster AI (pathfinding and attacking), ActorEmotes, full attack/defend flow with dodging/parrying/blocking...
This demo is not intended to be a playable game, but instead shows off the game infrastructure, including real time shadows, particle effects, animations...