Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.

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7YRL lives!

7YRL lives!

News

16x16 graphics, custom room templates, High DPI support, revamped menus, and more...

New 7YRL Demo posted for Windows and Mac

New 7YRL Demo posted for Windows and Mac

News

Updated demo with ranged skills, tile animations, doors, a bunch of test skills, and sound effects (windows only)

7YRL updated with sound effects, ranged skills, and skill animations

7YRL updated with sound effects, ranged skills, and skill animations

News

This update adds sound effects, ranged skills, skill animations, and doors.

Persistence beyond death: Skills

Persistence beyond death: Skills

News 2 comments

Big updates in 7yrl, including the first example of progression-through-death: Skills.

7YRL: Dungeons Deep - major update and mobile UI refactoring

7YRL: Dungeons Deep - major update and mobile UI refactoring

News 2 comments

Tons of work over the last few weeks with mobile-optimized UI, a far better character info pane, dual wield support, and lots more

7YRL: Dungeons Deep - update: Ranged attacks and dungeon editor

7YRL: Dungeons Deep - update: Ranged attacks and dungeon editor

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This update adds ranged attacks and animations for bows and crossbows, and introduces the dungeon editor which will allow me to test and tweak the dungeon...

7YRL Update: Maps, Minimaps, and More

7YRL Update: Maps, Minimaps, and More

News

7YRL edges closer to the completion of Phase 3 and being a complete roguelike. The new Map and Minimap help bridge the old and new worlds, and the Contextual...

7YRL v0.3 Complete!

7YRL v0.3 Complete!

News

I've completed the third phase of 7YRL (goal: a basic playable roguelike). Here's a quick list of what was in it before I start in on phase 4.

Tons of updates to 7YRL

Tons of updates to 7YRL

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New game UI, particle effects, tooling, gibs, potions, scrolls, tooltips, and more.

New features: Vaults, torches, demos, and more

New features: Vaults, torches, demos, and more

News

This update adds Vaults, Mac and Windows demos, Light as a gameplay resource, tons of bug fixes, and more.

New features: Skills in the Skill select UI, and Death

New features: Skills in the Skill select UI, and Death

News

The Skill selector UI now shows the character's actual skills and is interactive, Death is more obvious now, and a Mac demo is in the wings...

New features: health bars, rogue/mage/hunter tiles, resting, and tons of bug fix

New features: health bars, rogue/mage/hunter tiles, resting, and tons of bug fix

News 4 comments

Paid down some technical debt last night but also got to implement some fun new features and graphics.

 What’s new: Attack/Defend flow, Actor Emotes, and Monster AI

What’s new: Attack/Defend flow, Actor Emotes, and Monster AI

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Great progress today with full attack/defend flow (dodge/parry/block) now in, actor emotes, Monster AI, starting equipment, and more!

Item Powers, Player classes, and data driven player skills

Item Powers, Player classes, and data driven player skills

News

Good progress these last few days, adding on-equip item powers, data-drive player classes and skills, damage modifiers, and more

Windows pre-pre-pre-pre-alpha v0.0.0.0.1 Demo available

Windows pre-pre-pre-pre-alpha v0.0.0.0.1 Demo available

News

First installable pre-(pre-pre-)alpha available! Just infrastructure stuff, allowing movement and checking out shadows and a few particle effects.

Hello ModDB!

Hello ModDB!

News 4 comments

Hello ModDB and first WIP video posted for your enjoyment.