3089 is a futuristic, procedurally generated, open-world action role-playing game. All terrain, enemies, weapons, items, quests & more are uniquely generated. You are a promising robotic android design, made by the Overlord, placed on planet Xax. Your performance in common combat, support & intel scenarios is being closely watched. However, will you become too much for them to handle? What else on planet Xax exists that the Overlord doesn’t know about?

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Enemy's Aim (Games : 3089 : Forum : General Discussion : Enemy's Aim) Locked
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Jul 17 2013 Anchor

Dear lord its precise ._. perhaps tweaking it down a bit in the next update?

Jul 17 2013 Anchor

I may add a difficulty level, perhaps... not sure yet. I agree that the accuracy on enemies is high, but I kinda like the challenge it presents. It requires the player to sneak, seek cover, dodge and/or make sure their stamina and defense skill is high. I'm worried cutting the accuracy will make combat too easy... :|

Jul 18 2013 Anchor

Well, any thing they can do we can probably do better... and if we can't, we can hire some flunkies to do it for us! Try building your prestige and making a squad or a whole army of followers, they can aim almost perfectly and they also make great distractions if your opponent is scarily powerful XD That is still my go-to tactic for dealing with flying enemies before I get homing bullets; let the other poor saps- I mean, the other experimental robot designs do the main combat while you get into position to deliver the killing blow.

As an alternative, single-shot rifles with scopes are a great way to pick off dangerous enemies from beyond their range. You can get the first hit in (often a sneak attack), so they're already at a disadvantage and their impressive aim will be less of a threat if you can finish them off far mroe quickly than they can damge you.

Jul 18 2013 Anchor

YetiChow wrote: Well, any thing they can do we can probably do better... and if we can't, we can hire some flunkies to do it for us! Try building your prestige and making a squad or a whole army of followers, they can aim almost perfectly and they also make great distractions if your opponent is scarily powerful XD That is still my go-to tactic for dealing with flying enemies before I get homing bullets; let the other poor saps- I mean, the other experimental robot designs do the main combat while you get into position to deliver the killing blow.

As an alternative, single-shot rifles with scopes are a great way to pick off dangerous enemies from beyond their range. You can get the first hit in (often a sneak attack), so they're already at a disadvantage and their impressive aim will be less of a threat if you can finish them off far mroe quickly than they can damge you.


I will try that, I completely forgot I could recruit other bots xD Thanks for the suggestions :>

Feb 10 2014 Anchor

BECAUSE their aim is perfect, they are 100% predictable shots. When swimming, juke down, left, up, right, down, left, up, etc. When on the ground, time their shorts and switch directions, jump, grapple, or simply hoverboard faster than their shots (since they never lead their targets).

Once a human realizes he is up against his computer, he can change his strategy to take advantage of their predictability. A computers "perfection" is their only saving grace.

Feb 11 2014 Anchor

RedPine, Nice words indeed! I shall use thier "Perfection" to their disadvantage! Muhahaha! erm, I mean, 01001101 01110101 01101000 01100001 01101000 01100001 01101000 01100001

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