Be a paranormal investigator and face the deadliest creatures in the most haunted places around the world. Will you survive the night? From aliens and demons to ghosts and poltergeists, the world is yours to explore in 3:00am Dead Time.
Learn about 3:00am Dead Time's new characters for the upcoming first early access release!
dev. diary #32. improving characters, concept art & early access
3am Dead Time is in active development and with a big ambitions, but we need your help to make it come true and reach its potential.
we need your help! the indiegogo campaign, and the future of 3:00am dead time
The demo is now available on GameJolt and Itch.io, and we are working fast on brand new characters for the next release.
dev. diary #31. making new characters, itch.io and gamejolt!
In this Dev. Diary we'll talk about upcoming levels for the game, how we are developing them and how you can get early access to the game.
dev. diary #30. outdoor levels, creatures and early access
3:00am Dead Time has a new demo and is in the beggining of an IndieGOGO campaign. Help us spread the word!
new demo available! greenlight and indiegogo starting too!
Learn about the upcoming demo and IndieGOGO campaign for 3:00am Dead Time as well as the many updates since our last article.
dev. diary #29 - updates, upcoming demo & indiegogo. we need your feedback!
In this dev. diary we talk about the upcoming 3:00am Dead Time demo, the creatures for the game, the improvements we've made to the graphics and some...
dev. diary #27 updates on the demo, monsters and graphics!
In this 3:00am Dead Time article, we will talk about our system to make ghosts in the game, an upcoming demo and new features we've made during the week
dev. diary #26 about ghosts, new features and an upcoming demo..
Watch the official trailer for 3:00am Dead Time, a sleepless night, and get ready for the terrors of the night, and also a special message from us, asking...
new 3:00am dead time official trailer, and we need your help!
Here we will talk about the behind the scenes work that we are making for the upcoming mission of the game. The scene, the characters movement and animation...
dev. diary #25. creating a sleepless night, and about steam
We have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will...
dev. diary # 23 important message to our followers
We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...
3am dt, dev diary 11. facial animations manager, and progress with the new demo.
This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...
3:00am dead time. dev. diary 10, original soundtrack,upcoming demo, and faq.
See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...
3:00am dead time dev. diary #9. first "found evidence" teaser and changes so far
We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...
3:00am dead time dev. diary #8 we need your help, ao (part 2) and new website.
With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...
3:00am dead time dev. diary #7 ambient occlusion and game news.
We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel.
indie games channel, interview about 3:00am dead time.
In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.
3:00am dead time dev. diary #6 changes and updates so far.
In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.
3:00am dead time dev. diary #4 improving the detail.
In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...
3:00am dead time dev. diary #3 the game mechanics.
This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.
3:00am dead time dev. diary #2 new rendering features
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