Prepare yourself to be a true paranormal investigator, and have your own TV show. Explore the scariest places in the world, and record evidences from all the paranormal phenomena ever known, from ghosts and demons, to aliens and gnomes. Set up cameras, lights and prepare yourself. The world is yours to explore.
In this article we will give you a little update on the development of 3:00am Dead Time.
This article will cover some aspects regarding the development of the scenes for the demo (including a little video from the game in UDK), the optimizations...
In this article, we will talk about the upcoming demo, the work with UDK, and what are our plans for the game with this engine.
After a lot of obstacles, and many slowdowns in the development with Unity Free, we decided to switch to the best engine we can use, to offer you the...
We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...
This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...
See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...
We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...
With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...
We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel.
In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.
Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover...
In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.
In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...
This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.
This article explains the new recording system made for 3:00am Dead Time.
The first demo of 3:00am Dead Time is now available. Download it now! Also, we have a release date for Beta 0.2, which is coming soon.
This is a small summary of the changes so far between both betas