Prepare yourself to be a true paranormal investigator, and face the scariest phenomena from all over the world. With 3:00am Dead Time, be part of a Paranormal Research TV show, and prepare yourself for the nightmare. From ghosts and demons, to aliens and gnomes, and from graveyards and forests, to old churches and haunted houses, the world is yours to explore.
We have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will...
dev. diary # 23 important message to our followers
We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...
3am dt, dev diary 11. facial animations manager, and progress with the new demo.
This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...
3:00am dead time. dev. diary 10, original soundtrack,upcoming demo, and faq.
See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...
3:00am dead time dev. diary #9. first "found evidence" teaser and changes so far
We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...
3:00am dead time dev. diary #8 we need your help, ao (part 2) and new website.
With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...
3:00am dead time dev. diary #7 ambient occlusion and game news.
We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel.
indie games channel, interview about 3:00am dead time.
In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.
3:00am dead time dev. diary #6 changes and updates so far.
In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.
3:00am dead time dev. diary #4 improving the detail.
In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...
3:00am dead time dev. diary #3 the game mechanics.
This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.
3:00am dead time dev. diary #2 new rendering features
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