Prepare yourself to be a true paranormal investigator, and have your own TV show. Explore the scariest places in the world, and record evidences from all the paranormal phenomena ever known, from ghosts and demons, to aliens and gnomes. Set up cameras, lights and prepare yourself. The world is yours to explore.

Development Diary # 15. Development Progress, in UDK

Development Diary # 15. Development Progress, in UDK

Jun 5, 2013 2 comments

In this article we will give you a little update on the development of 3:00am Dead Time.

Dev. Diary # 14. Developing the demo with UDK. Building the scenes.

Dev. Diary # 14. Developing the demo with UDK. Building the scenes.

May 21, 2013 0 comments

This article will cover some aspects regarding the development of the scenes for the demo (including a little video from the game in UDK), the optimizations...

Dev Diary # 13. Working with UDK, microscenes and the demo

Dev Diary # 13. Working with UDK, microscenes and the demo

May 4, 2013 0 comments

In this article, we will talk about the upcoming demo, the work with UDK, and what are our plans for the game with this engine.

Dev. Diary  #12  3:00am Dead Time, now powered by UDK.

Dev. Diary #12 3:00am Dead Time, now powered by UDK.

Apr 2, 2013 8 comments

After a lot of obstacles, and many slowdowns in the development with Unity Free, we decided to switch to the best engine we can use, to offer you the...

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

Mar 2, 2013 2 comments

We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

Feb 16, 2013 2 comments

This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

Feb 10, 2013 2 comments

See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

Jan 26, 2013 2 comments

We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

Jan 20, 2013 0 comments

With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...

Indie Games Channel, Interview about 3:00am Dead Time.

Indie Games Channel, Interview about 3:00am Dead Time.

Jan 17, 2013 0 comments

We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel.

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

Jan 12, 2013 0 comments

In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.

Coming Back from vacation! Dev. Diary #5

Coming Back from vacation! Dev. Diary #5

Jan 3, 2013 0 comments

Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover...

3:00am Dead Time Dev. Diary #4 Improving the detail.

3:00am Dead Time Dev. Diary #4 Improving the detail.

Dec 16, 2012 0 comments

In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.

3:00am Dead Time Dev. Diary #3 The game mechanics.

3:00am Dead Time Dev. Diary #3 The game mechanics.

Dec 8, 2012 1 comment

In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...

3:00am Dead Time Dev. Diary #2 New Rendering Features

3:00am Dead Time Dev. Diary #2 New Rendering Features

Dec 2, 2012 0 comments

This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.

3:00am Dead Time Dev. Diary #1 Recording Systems

3:00am Dead Time Dev. Diary #1 Recording Systems

Nov 25, 2012 1 comment

This article explains the new recording system made for 3:00am Dead Time.

3:00am Dead Time™ Demo Now Available

3:00am Dead Time™ Demo Now Available

Nov 6, 2012 0 comments

The first demo of 3:00am Dead Time is now available. Download it now! Also, we have a release date for Beta 0.2, which is coming soon.

The road from Beta 0.1 to Beta 0.2. Changes.

The road from Beta 0.1 to Beta 0.2. Changes.

Oct 17, 2012 1 comment

This is a small summary of the changes so far between both betas