Be a paranormal investigator and face the deadliest creatures in the most haunted places around the world. Will you survive the night? From aliens and demons to ghosts and poltergeists, the world is yours to explore in 3:00am Dead Time.

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Dev. Diary #34 Multiplayer Horror game, Steamworks and IndieGoGo!

Dev. Diary #34 Multiplayer Horror game, Steamworks and IndieGoGo!

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3:00am Dead Time is getting LAN/Online multiplayer, new characters, and these are the last days to get Early Access on IndieGoGo. Get the latest news...

3:00am Dead Time. About the Early Access, IndieGoGo, Steam & GameJolt

3:00am Dead Time. About the Early Access, IndieGoGo, Steam & GameJolt

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Want to get early access to the game? How will we release the new content? How much will it cost? Get all the info you need about the Early Access plans...

3:00am Dead Time Greenlit! & Some news for the development

3:00am Dead Time Greenlit! & Some news for the development

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3:00am Dead Time is now Greenlit, which means great news for the development. In this article we'll share this and more news about the development of...

Dev. Diary #33 - Better controls, improved graphics and models

Dev. Diary #33 - Better controls, improved graphics and models

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In this dev. diary we show the new character for 3:00am Dead Time as well as some of the improvements made for the upcoming Early Access release.

Dev. Diary #32. Improving characters, concept art & Early Access

Dev. Diary #32. Improving characters, concept art & Early Access

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Learn about 3:00am Dead Time's new characters for the upcoming first early access release!

Dev. Diary #31. Making new characters, Itch.io and GameJolt!

Dev. Diary #31. Making new characters, Itch.io and GameJolt!

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The demo is now available on GameJolt and Itch.io, and we are working fast on brand new characters for the next release.

Dev. Diary #30. Outdoor levels, creatures and early access

Dev. Diary #30. Outdoor levels, creatures and early access

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In this Dev. Diary we'll talk about upcoming levels for the game, how we are developing them and how you can get early access to the game.

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time

We need your help! The IndieGOGO campaign, and the future of 3:00am Dead Time

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3am Dead Time is in active development and with a big ambitions, but we need your help to make it come true and reach its potential.

New Demo Available! Greenlight and IndieGOGO starting too!

New Demo Available! Greenlight and IndieGOGO starting too!

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3:00am Dead Time has a new demo and is in the beggining of an IndieGOGO campaign. Help us spread the word!

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!

Dev. Diary #29 - Updates, upcoming demo & IndieGOGO. We need your feedback!

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Learn about the upcoming demo and IndieGOGO campaign for 3:00am Dead Time as well as the many updates since our last article.

Dev. Diary #28 Rats, Bugs, Props & Interfaces

Dev. Diary #28 Rats, Bugs, Props & Interfaces

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In this dev diary we will talk about all the progress we made towards the demo of 3:00am Dead Time, the props and new creatures we've added, and more!

Dev. Diary #27 Updates on the demo, monsters and graphics!

Dev. Diary #27 Updates on the demo, monsters and graphics!

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In this dev. diary we talk about the upcoming 3:00am Dead Time demo, the creatures for the game, the improvements we've made to the graphics and some...

Dev. Diary #26 About ghosts, new features and an upcoming demo..

Dev. Diary #26 About ghosts, new features and an upcoming demo..

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In this 3:00am Dead Time article, we will talk about our system to make ghosts in the game, an upcoming demo and new features we've made during the week

New 3:00am Dead Time Official Trailer, and we need your help!

New 3:00am Dead Time Official Trailer, and we need your help!

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Watch the official trailer for 3:00am Dead Time, a sleepless night, and get ready for the terrors of the night, and also a special message from us, asking...

Dev. Diary #25. Creating a sleepless night, and about Steam

Dev. Diary #25. Creating a sleepless night, and about Steam

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Here we will talk about the behind the scenes work that we are making for the upcoming mission of the game. The scene, the characters movement and animation...

Dead Time Dev. Diary #24 : Better Characters

Dead Time Dev. Diary #24 : Better Characters

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In the first dev. diary of 2016, we talk about the creation process of the newest character of 3:00am Dead Time.

3:00am Dead Time is back. News for 2016

3:00am Dead Time is back. News for 2016

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We have many news to share with you regardingthe development of the game, and all the things that we are preparing for 2016.

Dev. Diary # 23 Important Message to our followers

Dev. Diary # 23 Important Message to our followers

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We have a lot of info to share with you about a very important changes in the direction of the development of 3.00am Dead Time, and the changes you will...

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

3am DT, Dev Diary 11. Facial animations manager, and progress with the new demo.

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We will talk about a procedural facial animations generator and manager, to create accurate lip sync for our game. Beisdes, we will show the progress...

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

3:00am Dead Time. Dev. Diary 10, Original Soundtrack,upcoming demo, and FAQ.

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This last week was full of news. We want to welcome Konstantin Shmyrev to this project, as the musician and composer behind the 3:00am Dead Time Soundtrack...

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

3:00am Dead Time Dev. Diary #9. First "Found Evidence" teaser and changes so far

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See the game in a "Found Footage" format, with the new Found Evidence videos, made with real in-game footage. Also, learn about the new options manager...

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

3:00am Dead Time Dev. Diary #8 We need your help, AO (part 2) and new website.

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We need your help to raise enough funds to get a copy of Unity Pro. Also, we will cover some amazing rendering features using PS 3 and our static Ambient...

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

3:00am Dead Time Dev. Diary #7 Ambient Occlusion and game news.

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With the new Pixel Shader 3.0 support, we have added some interesting features, like a simple AO (Ambient Occlusion) effect. Also, we were interviewed...

Indie Games Channel, Interview about 3:00am Dead Time.

Indie Games Channel, Interview about 3:00am Dead Time.

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We are very glad to share with you an interview about 3:00am Dead Time made by Ozzie Mejia, for Indie Games Channel.

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

3:00am Dead Time Dev. Diary #6 Changes and updates so far.

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In this dev diary, we will show you the second mission of the game, and we will cover some important changes made between versions.

Coming Back from vacation! Dev. Diary #5

Coming Back from vacation! Dev. Diary #5

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Hello to everyone! We hope you had a great time this holidays, and that this year will be great for all of you. This article will be small, but will cover...

3:00am Dead Time Dev. Diary #4 Improving the detail.

3:00am Dead Time Dev. Diary #4 Improving the detail.

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In this article, we will talk about the scenes decoration, props, and all the small details we are making to create a realistic atmosphere.

3:00am Dead Time Dev. Diary #3 The game mechanics.

3:00am Dead Time Dev. Diary #3 The game mechanics.

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In this article, we will talk about some gameplay mechanics that will make 3:00am Dead Time different from all the other horror games. We hope you will...

3:00am Dead Time Dev. Diary #2 New Rendering Features

3:00am Dead Time Dev. Diary #2 New Rendering Features

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This dev. diary explains how we are designing the characters, to look as good as possible in both high and low end hardware.

3:00am Dead Time Dev. Diary #1 Recording Systems

3:00am Dead Time Dev. Diary #1 Recording Systems

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This article explains the new recording system made for 3:00am Dead Time.