A Parody of Left4Dead, mainly as were indie developers also working towards degree's and thought working on a project together would help us learn how things work. The game is free.

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How development is panning out, what we could do to make this work better and reasons for the lack of progress.

Posted by Warrozo on Jul 11th, 2010

So its been a while..

Since I gave out an update on the project! So far everything seems to still be slowly grinding to a halt and it's not what I want. Sadly, being a student has finally caught up with me as the money crisis isRobbie Cole - More brilliant artwork setting in, paying rent and actually getting food is my main priority so I've started to do freelance work and do work on the game whenever I can.
As with our team, we do have some great concept artist's but as far as I know we don't have any 3D artists or animators so all we really can do is churn out concept art and demo's with no content in.

I am determined to keep this project from stalling out and becoming one of the thousands of games that were never finished.

What I'm doing to fix this..

Currently I'm working almost 12 hours a day to pay my rent on job's that are beyond a joke (£80 for a website a week). But in September I finally get my bursary from the UK government towards my education which should make it easier to get by. However in the mean time I will be working on getting better work in and hopefully complete the game at the same time.

Emil Friis - The Gobbler

The game bible is out!

I've just uploaded the game bible so everyone can see what the project is about, offer critique and even complain about it if you want. This is only my first draft at this sort of thing so bare that in mind before you comment about how bad it is ;)

You can find it here - Indiedb.com 
In the mean time I will continue doing what I can to keep the project going and the concept artists will keep producing some great artwork.

Some more artwork

Robbie Cole can be contacted at eirhjien (at) hotmail (dot) comRobbie Cole - More brilliant artwork for any sort of concept work, he's a very motivated individual and offers some great input in the game.

The GobblerWe also have a new concept artist called Emil Friis, he joined a few weeks ago and has just started doing some new concept work for us.

Closing thoughts..
With progress at the snail pace it is now, I don't see a demo release for any amount of time, I am still looking for 3D artist's to do work on characters, environment's and weapons however my main concern is getting the game-play elements in, with items like the carrots and some enemies.

I've coded the basic AI and game-play for the character but so far it's using place-holder objects that look pretty ugly. Once these are updated and we sort out a bit of variation in the characters we should be able to do something like a demo.

Thanks for reading!
Danny Goodayle - dan@rampantstudios.co.uk

Post comment Comments
Raivo
Raivo Jul 12 2010, 3:29am says:

looking cool

+1 vote     reply to comment
vader333
vader333 Jul 13 2010, 4:49am says:

I'd say concentrate on getting your job and work on this game only when you can afford it. If you don't get a good job, we'll inevitably still not get this game!

+1 vote     reply to comment
TheGreatZero
TheGreatZero Jul 13 2010, 5:46am says:

Fullmetal Alchemist fans, eh?

+1 vote     reply to comment
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28 Carrots Later
Platform
Windows
Developed By
Warrozo
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Official Page
Rampantstudios.co.uk
Release Date
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