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Wreckage is looking for animators and 3D artists. (Forums : Recruiting & Resumes : Wreckage is looking for animators and 3D artists.) Locked
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Jul 29 2010 Anchor

Hello everyone. Wreckage is on the search for skilled 3D artists and animators.


3D Artist Requirements:


-Needs to be skilled in Zbrush and 3Ds Max.


-Needs to be at a somewhat professional skill level


-Gets along well with others


-Can pump work out in a few weeks times


-Skype account


-Must be very active


Animator Requirements:


-Needs to be skilled in 3Ds Max.


-Must be able to make complex rigs.


-Needs to be at a somewhat professional skill level


-Gets along well with others


-Can pump work out in a few weeks times


-Skype account


-Must be very active


These are not paid positions. You might get pay if we land a publisher
or if he plan to sell the game and the end game profits will be
distributed fairly among team members.


I perhaps should give you a little more info on Wreckage. Wreckage is a
sci-fi dinosaur first-person shooter that takes place in the year 2230.
You play as Adam Brock, a newly recruited marine in the Earth's Galactic
Military. You have been sent on a mission to discover the reason behind
a distress call sent by a human colony on the planet of Novusera.


You soon find that this planet is no longer a home to the human race,
but a savage planet home to an unknown terror. Discover a mystery of an
ancient race of reptiles, awakening from a long hibernation cycle. Fight
for your very life against these bone-chilling monsters as you make the
choice that will decide the fate of both humanity and the reptilian
race: do you choose to eliminate the native species or leave a planet
that was never yours?


Follow Adam through several spine-tingling missions, wrapped in a deep,
thoughtful plotline with twists and turns that will make your choice
even more difficult as you find a way to stop the "Wreckage".


If you are interested in becoming apart of creating an awesome game with a very professional team feel free to contact me.


E-Mail: bailey95@mchsi.com


Skype: dudeman951


MSN: dudeman95@live.com


Below is some of the artwork the team has already managed to pump out.

Edited by: Dudeman95

Jul 30 2010 Anchor

It looks good but your not really going to get help if your constantly show the same concepts without proof of the game... Adding onto the fact of not being paid for such an ambitious project unless you land a publishes makes it pretty hard considering what your looking for. I'm not trying to be rude in anyway, I'm just trying to make you aware ^^. Good luck

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casf01
casf01 Rigger / tech artist
Jul 30 2010 Anchor

I'm kinda new here but i've been animating since a long time and I dont understand why you ask animator to be able to build complex rig in 3d max.
3d Max has the biped you can do pretty much everything with it... sure the biped is a bitch and a real one!!!

but's it's a god damn good one.
it's not meant for cinematic animation but it's perfect for videogame animation.
Based on that you can do pretty much everything ... add custom bones, roll bones, stech and squash bones ( yayyyy muscles!!) on the biped.

btw is that a t-rex head coming out of the wall on the second picture?

Edited by: casf01

Jul 30 2010 Anchor

I asked for a complex rig so it would allow for more flexibility and more realistic movements. Also i added some new concept art.

casf01
casf01 Rigger / tech artist
Jul 30 2010 Anchor

if you say so ;)
but more complex rig doesnt mean more flexibility and more realistic movement it can be the opposite and it might just slow down your production workflow.
having more complex tools wont result in better result, its purely about the skills and even a skilled animator can get a good looking animation out of nowhere with some really primitive rig/tool.
anyway have a good day and good luck with your mod ... the art look nice btw

Sn1pe
Sn1pe I only pay for hoo kcers
Jul 30 2010 Anchor

casf01 wrote:
but more complex rig doesnt mean more flexibility and more realistic movement it can be the opposite and it might just slow down your production workflow.
having more complex tools wont result in better result, its purely about the skills and even a skilled animator can get a good looking animation out of nowhere with some really primitive rig/tool.

Jul 31 2010 Anchor

Still looking for positions.

We are looking for animators and 3D artists to put together a couple of tests in the UDK. If you are skilled in these areas of game development please contact me.

New piece of concept art!

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