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WIP ferrari 360 Modena (Forums : Pimpage & Posing : WIP ferrari 360 Modena) Locked
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Apr 12 2004 Anchor

yes, yes, i know there are some smoothing errors and some odd modeled parts but this is a wip and i am aware of it.
4,912
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- Edited By operativex On Mon 12th, Apr 2004 @ 2:12:06am

Apr 12 2004 Anchor

smoothing errors ;)

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STILL BAD, STILL BALLIN'
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Apr 12 2004 Anchor

and consider getting some new blueprints?

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STILL BAD, STILL BALLIN'
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L337_Haxs
L337_Haxs Reverse Software Engineer
Apr 12 2004 Anchor

ya if you want some good blueprint links pm me and i will send em to you

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Apr 12 2004 Anchor

www.onnovanbraam.com
www.suurland.com

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STILL BAD, STILL BALLIN'
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Apr 12 2004 Anchor

Yes better blueprints, something with a grid perhaps.

Apr 12 2004 Anchor

*me looks at www.onnovanbraam.com and screams "Thank you!"
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- Edited By operativex On Mon 12th, Apr 2004 @ 1:39:57pm
- Edited By operativex On Mon 12th, Apr 2004 @ 1:48:24pm

T-RonX
T-RonX Warm Milk
Apr 12 2004 Anchor

i didnt know about that site yet, thx BC :)

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_______________
modDB oldtimer

Apr 12 2004 Anchor

those are my 2 favorite, but they still dont have some cars I want :(
oldfaq

Apr 12 2004 Anchor

unfortunately >:*(
same here, they dontr have ANY GM CARS!

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STILL BAD, STILL BALLIN'
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Spector
Spector WWIII
Apr 12 2004 Anchor

suurland is way better and way bigger pics, so when you model your cars are not too small!

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snetErz.com - Web Design
Some guy in the space time continuum.

Apr 12 2004 Anchor

spector, it doesn't matter the size of your car, becuase you can easily resize them....
oldfaq

Apr 12 2004 Anchor

WOW GET BACK ON TOPIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

krayzie
krayzie Max Abuser
Apr 12 2004 Anchor

NICE!!

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Apr 12 2004 Anchor

are you using mesh smooth or just smooth looks like just smooth to me, and if you edges to look more square just add more lines near the edges.

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visit the forum Worldwar3d.com?

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Apr 13 2004 Anchor

Bully! I coulden't have done better myself (not if I tryed really, really hard)

Apr 13 2004 Anchor

hey,
operativex this might help a bit, but usually its better to work on one sec and then reference it so that whatever you do to one side happens to the other, its very helpful if you want me to explain howto do it just ask, for now the model is coming along nicely, how are you making it?
oldfaq

Apr 13 2004 Anchor

looks good, lots of glitches though (as you said though its a WIP) but heres some constructive criticism.. (f you havent spotted it allready

-bonnet is too low, needsto be higher
-lots of normals problems, (bits with gradient shadows on flat surfaces = wrong) look at the verticies, they may not be welded
-windscreen is too rounded,

just a point, dont use meshsmooth on the model unless you have prepared, (to understand how meshmooth works look HERE, that site explains it well) to properly iron out smoothing glitches, make the material faceted, it makes it easier to spot the problems.. then switch it off when rendering etc... to ensure a perfect curve in long chains of verticies, (for example a bonnet) make the vertex behind that slighly higher than the last and the one behind that, slightly higher than the last one, use that principle on continous acute curves (works on all curves really, as long as you understand whet i mean) it makes for spot on normals :)

dont forget tou use reference images to death (as blueprints only are really there to give you ideas of angles proportions and curves). good resource site: HERE ;)

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Train Hard, Fight Easy, Train easy, Fight Hard ... and die.

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