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Volunteers needed for open world RPG: Project Nevalys | Locked | |
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Jun 29 2014 Anchor | ||
Have you ever felt the chill of death, that never ending biting fear that cuts into you? I have as well. And it happens every night. Every night I battle on the edge of something darker, something bigger, something stranger than I have ever encountered. And I have fought a lot. They call me names like sell-sword, rogue, dishonored. But I was once a man of name. I was once a man whom they called Vardurilin, the Slayer of the Red Dragon. I was once somebody. Now, I fight to protect people whom I loved, people who don’t remember my name, and likely never will. For now, for them…I’m just a shadow memory.
Introduction: Spanning 64 sq. km, Project Nevalys is a sprawling RPG covering canyons, swamps and vast open plains with danger lurking around every corner. Following the journey of a disgraced king on his quest for redemption, Nevalys places an intense focus on the main story without taking away from the open structure of the game. With an estimated of 200 hours of gameplay, it is the RPG lovers delight. Either choose between six races each offering a unique race specific questline to promote replay value or between the 10 factions each having different motives and agendas in the world. In Nevalys, the possibilities are endless. Every day is a new adventure. This project is a long term one, and we hope to release Q2 2017. We plan to apply for PS4 and Xbox One developer kits in January. If we are unsuccessful in getting them, we will release the game for PC. The Developers As of now we stand at 17% completion according to our Development Model. The individual breakdown is: Art-36% Modeling- 14% The Main Story Factions and the Game World 1. The Hunters- Located on a small island away from the mainland, the hunters are a small clan which are devoted their sacred text. It is their life ambition to sight and capture every beast mentioned in the text. They have a long standing rivalry with the Dark Horsemen who reside on a nearby island which stands as the base point of the story. The Hunters questline has elements of stealth, strategy as well as combat to provide diversity in mechanics. 2. The Assassins- Located in the hills of Gelatrim, the ruthless killers have a very selective eligibility process. They claim allegiance to to no one but themselves which makes them all the more dangerous. In this questline, they side with a businessman who has some vested financial as well as personal interests. Integrated with one of the unique Transformation mechanics of the game, the Assassins questline requires utmost stealth and cannot be completed by the impatient. 3. The Thieves- Located deep in the forest of Lorosdale, the Thieves are slowly biding their time. Plotting against the cruel and despotic provincial government, they hope to take the power away from the rulers and hand it to the people. As with the Assassins, the Thieves also require intense stealth and accuracy. The Thieves and the Assassins are closely related which provides some interesting dynamics. More to come! Game Structure and Design 2. Missions- Are intermediate tasks and can take from 15 to nearly 35 minutes. Span multiple locations with appropriate rewards. Are story based. 3. Quests- Are large undertakings, Take an upwards of 45 minutes and span anywhere from 3-7 locations. Are deeply integrated with the story and character development. Have the best rewards and loot. The game is open world and open structured which means you can have multiple questlines in your journal (although only one can be active at a certain point). The player can drop in and out of questlines at his his/her own leisure. There are however certain exceptions in some questlines which require the quest to be completed prior to continuing with the game. What we need:
Contact Us Or you can skype me at immortal_2241 Happy Gaming! OP updated with more information. Edited by: immortal224 |
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Jul 6 2014 Anchor | ||
Second in command here, OP has been updated with new information! |
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Jul 6 2014 Anchor | ||
Id love to work on this but I dont have much experience and im currently working on another project We expect it to be done in a year or so |
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Jul 7 2014 Anchor | ||
Oh which project are you working on? Maybe we could help each other out? |
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Jul 7 2014 Anchor | ||
Im working on a half life 2 mod called dark skies I dont know wether or not you guys would be able to help, if not I could try working on this after the mod is done |
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Jul 7 2014 Anchor | ||
Sure. You can join whenever you're done. I'm really searching for texture artists and modelers. |
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Jul 7 2014 Anchor | ||
I have some experience making textures, not much with modeling |
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Jul 7 2014 Anchor | ||
That's great then. Maybe I'll find some other modelers. Bump. Need some environmental modelers who can model high res trees and grass. |
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Aug 8 2014 Anchor | ||
Bump. Still looking for any volunteers looking to help us. In another update we've now switched to Unreal Engine 4 so level designers are welcome to contact me. |
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Aug 20 2014 Anchor | ||
Bump. We're looking for some programmers to assist us! Email me at soham.fms@gmail.com if you want more information or want to join! |
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