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Very nice looking Rage pics (Forums : PC Gaming : Very nice looking Rage pics) Locked
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Apr 12 2014 Anchor

Rage is what, 2+ years old now. I got a retweet of some screens recently taken (all since Jan 2014). No mods, just using the dev 64-bit build.
Flickr.com

Impressive this was included in three DVD's for PC.

SinKing
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Apr 13 2014 Anchor

Cool screens - what is the first? World of Rage from a distance? Or is that how Megatextures look?

The most amazing thing about Rage to me was how you can make such incredible and non-repetitive environments and put on top of that the most repetitive and generic story and action. The artists involved are all top of their class and it shows in every single screenshot. The engine is amazing and the characters were interesting (to look at). Yet the game itself was such a half-assed attempt at creating a post-apocalyptic story and it cut off so suddenly at the end (when I was starting to enjoy it and began to think the plot would evolve the game ended).

So Rage yeah, mixed bag. Open world without being open world (empty world ^^). Generic fetch quests and a story without resolution and sudden ending. Interesting looking characters, who are surprisingly not interesting at all. Technically they did everything right, the images look beautiful and the environments wowed me even when I first played it. The combat was quite entertaining and some of the enemy AI was great! But Rage was a bastard. It was neither story driven nor sandbox. Somehow the concept never came together and seems like nobody really cared about what the other people on the team did. So we ended with this impressive technology and nice stills, but with a game that doesn't stand the test of time as well as its graphics alone.

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Apr 13 2014 Anchor

I think that first pic is the Rage open world (first map I assume) from really high up.

Yeah, I was dissapointed by Rage's drive & quest parts. They should of completely ditched those and stayed with the shooter parts they have done for decades, and expanded that far beyond what they included. The story is end isn't very good but that's what happens now a days. Compared to other super-popular games out there, you DID finish the mission and you did SEE that you finished the mission. There's other games I've spent $$ on that I feel are a much bigger disappointment then Rage, just because they had the shooting mechanics down perfect.

You're right, it does feel like they developers were kind of scattered. Couldn't decide what they wanted the main focus to be and the great parts got ditched for many sub-par parts to add bulletpoints.

But it still looks better then other games coming out now from those screens. :)

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SinKing
SinKing bumps me thread
Apr 14 2014 Anchor

What really confuses me about this collection is that there are so many places I have not seen in the game. I either rushed past those or a lot of things didn't make it from the Alpha into the final version. The character (female) on the cards table also looks familiar, but I don't think I saw either one in the game. I can't remember betting tables like that either.

And that garage might have been how they thought your vehicle selection would work, before it all got automated upon leaving cities; what I mean is you don't really walk into a place and a pick a car. You walk up to a guy and then you get to drive your car.

Even though these pics are all beautiful, I think Rage is one of the few games where the concept art is still far superior to the modeling, even though the modeling is great. The art is simply insanely well done. Take the mechanic in the city who you talk to to get your car. On the concept he has all these numberplates and stuff sticking to his overall. None of that is on the actual model. Perhaps they thought "this is not a hero character - why should we detail him?'; I like when characters get a lot of care and not only the hero looks like someone thought about his whereabouts; in Rage the characters unfortunately look much more interesting than the quests they give you.

It's true, I enjoyed RAGE too. I thought it went a great deal into the right direction on topics like combat and design. I don't see why Id decided to make this one massive game with so much lacking, when they could have made a couple of smaller games with more focus. Rage is really enjoyable at its core mechanics. Driving is decent, shooting is great and feels powerful and different. Dialog, story, game design and scope on the other hand are a mess. And it's put together so generic, the questgivers feel less alive than roadkill and I never felt like my actions mattered. I don't understand this really and I have no reason to try. There are writers out there looking for jobs, and there are scripts that go Rage's way in Manga and in Literature. There was no reason to waste a great game on a bad story, such as it happened with Rage. I just felt sorry for the great game and the great work put into it, to end on such a hastened conclusion and with so little to make it memorable; and I won't even begin to talk about multiplayer - what was the idea behind that anyway?

Edited by: SinKing

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Apr 14 2014 Anchor

I recognize all the places (except the first picture, I never fly up there :) ). Since they say they noclipped I'm guessing the pictures aren't ones you would see from a "standard" vantage point. The one in the garage is the garage in Subway town. You can see the vehicles behind where you're able to go. I looked around a lot just because of the neat architecture in many places.

I don't believe I saw most of the game either. From a gameplay POV, we are told to explore but there's no point. It's not like STALKER where you can get some great gear in some remote location. It's not like Bioshock 1 where you can find some neat info about what happened to the location. No real point to collecting the beacons, they don't give you much of an advantage. When I did explore many times I hit an invisible wall because I'm not supposed to go in that area. Did you play the driving with a controller? I found it a PITA with a mouse+KB. They should of stuck with a control scheme like Carmageddon or Interstate '76.

id's not the only company that should be making smaller games with focus these days. That might be why Crytek & Epic are pushing tech more then games, they don't want to have their games judged a failure like id did with Rage.

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Doom 3 Paintball to the Max!

SinKing
SinKing bumps me thread
Apr 15 2014 Anchor

Actually I liked Rage a lot more than Crysis 2. But both aren't fantastic games, yet build on great technology. I still like Rage and care about the game, which is why I can write so much about it without having played it a ton. I drove with keyboard and while vehicle physics are nice, I didn't enjoy the driving much; nor the racing. I thought the racetracks were particularly boring, considering the driving was supposed to be such a great deal. I enjoyed the art and the shooting mechanics, period.

It always pains me to see such great things go to waste, but in the end games are consumables. Or at least we are trained to see them as such. Which is a shame, because there is a lot of love for art and design in games like Rage. And there aren't very many like that. Most studios just rinse and repeat to be sure they don't take a risk and make a buck. To studios like Goodgame it doesn't make sense to even think about making art or becoming legendary. To them it's just business, while to studios like ID it seems like a passion. Which is probably, why it is so disappointing to see this passion run into nowhere, in the end. And this game really had potential. It was just really more epic looking than it was truly epic, in the end. I still hope we will have more games like this and fewer "products".

Edited by: SinKing

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