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Unwritten: Echoes of Twilight | Locked | |
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Sep 19 2013 Anchor | ||
★★Unwritten: Echoes of Twilight★★
★Overview Unwritten: Echoes of Twilight is a single player, open world, role playing adventure game that combines the visual appeal of modern graphics and animation technologies with the classic role-playing elements hardcore RPG gamers love. In modern games, immersion, interactivity, and customization are often watered down by major studios, resulting in diluted replay value and degradation of the "role play" nature of the games. As RPG gamers ourselves, Druid Gameworks understands all those fun nerdy things RPG gamers want to see, or do, and we plan to give it to them in spades. See the Unwritten: EoT Concept Map So what is a player driven adventure? ★Storyline Your consciousness stirs in an otherworldly place; all around you plays of light and shadow distort your surroundings in a shroud of mist. You can feel yourself lifting into the air, held aloft as if by magic, as a glowing form appears before you; so bright the only detail you can make out is the delicate outline of feathered wings. A distant voice echoes in your mind urging you to reach forward and it's only then that you notice the great husk of an ancient tree that seems to cradle you in the remnants of its tattered boughs. All along the carved wood, unfamiliar symbols ebb and glow. When you reach out and touch them awareness blooms inside you and you begin to piece together a plan for the future that awaits you. Again that haunting voice beckons you from within "You will be Unwritten," it says in hallowed reverence, "The fulcrum of our salvation or our destruction, we do not know, but pray you are not led asunder. Go forth into the world and write your destiny." You awaken as if from a dream, the same dream you've had over and over again across the years of your life. Returning to the present the dreams fade away like the last shades of night withering before a rising sun. Today is a special day, your clan is preparing to celebrate your coming of age; a time of great change and a chance to make your way in the world. Choose from one of six playable character races to design and customize to suit your vision for your avatar. Explore dynamic and changing landscapes, supernatural worlds, interact with rich characters and their unique stories. Recruit companions or join a faction to make new allies. Choose your path and write your story as it unfolds. Will you choose to be the hero? Or the villain? The everyman? The choice is yours and the possibilities are almost endless. ★Planned Features
★Concept Art ★About Druid Gameworks Druid Gameworks Studio LLC began back in 2010 when core members Cole MacLean, Jamie Ford, and Mark Buckley were two years into development on a 40+ gameplay hour expansion project for Bethesda's Elder Scrolls IV: Oblivion. It was during that long collaboration that they discovered a shared passion for making great games. They began making plans to finish their major mod projects, and move into indie development with a new breed of RPG game. The first draft of the dev plan for the Unwritten series was born three years ago with these words "Make a better RP Experience for Immersion Players" and that remains our goal. Today Druid Gameworks is a fledgling Indie Game Studio made up of several veteran developers from the Elder Scrolls Modding community as well as industry experienced developers. Combined we have over 50 years of game design credit and we're ready to put it to the test in our first commercial title. For more about Druid Gameworks, please visit our About Us page and take a spin by our F.A.Q thread. We'd love to hear what you'd like to see most in an open play RPG environment so stop by and tell us, We're Listening! ★Follow Us |
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Sep 19 2013 Anchor | ||
I like the story behind the company. You have good experience and the artwork looks solid although I'm worried the kickstarter campaign would "require" a prototype or demo as it often seems to do. For the game idea I'm not sure I get what will be so different compared to existing trends. Perhaps the character driven progress? But I wonder how you can make such a thing in a way it seems meaningful to the player. How do you keep the player involved if there is no story that has a beginning, a conflict and a solution and an end that the character and player goes through? Or if there is a strong conflict and story going on, how do you play as someone who doesn't get involved in the fate of the world that is taking place in the background? Will you just open up the game day after day to cultivate potatoes or help the villagers with random errands? Somehow the game idea lies between story rpg, (mm)orpg and fantasy life sim and I'm not sure you have all the ground covered to make it work as it is. We'll see |
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Sep 19 2013 Anchor | ||
Our Kickstarter is not live yet, will be by the end of the week and we have demo footage for it We have a large focus on gameplay allowing the player to choose where they go and what they do, like other open world RPG's such as the Elder Scrolls series. We'll also have a strong and deep story for the player to experience, but you'll have to play it to see how it all plays out |
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Nov 13 2013 Anchor | ||
We have a new Kickstarter up now! |
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