Forum Thread
  Posts  
Unique MOD Idea (Imagined) (Forums : Ideas & Concepts : Unique MOD Idea (Imagined)) Locked
Thread Options
SwiftGeneration
SwiftGeneration VD Lead Mapper
Jun 13 2004 Anchor

Oooookay, forum, this un' is a tough set of questions.

I am thinking about creating a mod, called Imagined, for the Half-Life engine.
The idea behind it is everything is imagined, created in your mind, and never happened.

It would be Multiplayer only, with possibly a short single player mode.

What would stand out immediatly when you play it is...
1. All the sounds are made by humans; no generic explosions, etc.
2. All the graphics/sprites/models, etc. will look like they were drawn on notebook paper, like a grunge Cel-Shade.

So...

I have all the tools for creating the mod, now I just need the skills.

I am able to create a very basic map, I can create the noises pretty well, I have no idea how to make models, sprites, textures, etc. art, No idea how to code...

I know this sounds stupid, but I would like my idea to at least have a chance to be seen, and if it is appealing to atleast some, then let the community have remorse and help me with it as we go along.

So... Why am I posting this?
To find some sources on creating the items I need in a mod...
...and to beg like a starving hobo for anyone who would donate their talent in any way, even for minor things.

Okay, so here is the setup...
2 Teams...
Humans and Monsters. Sounds old and used, but this can be changed. Just follow me.
Different maps can have humans vs. humans, humans vs. monsters, or monsters vs. monsters.

The monsters have primarily melee attacks, are always faster than the humans, and can be small as a dog, or large as an elephant. They are going to be drawn, as the humans will have to be, and are going to be very frightening... Like, deep-sea, fish-with-light-on-its-head and scary-ass-teeth.

The humans have the firepower, the weapons, etc., the basic every-day stuff, with a few exceptions (like the Flak Chain Canon, like a chain gun but the tragectories are effected by gravity, and you can see the flak, like you can see paintballs coming at you when you are in a paintball arena, and it makes you very slow. or the Plasma Gun, when shoots waves of blue-green plasma at an encredible rate to create a 'wall')

My eMail is XxNuclearxX@aol.com, please reply AND eMail your thoughts and ideas and if you would like to help.
... I hate myself; I have some unique, odd ideas I myself think would work, but not the skill to make my dream a reality. Help me, forum!

Jun 13 2004 Anchor

the concept is uniquem, but allready done.

Someone did it for a standalone game, its called pencil whipped or something.

SwiftGeneration
SwiftGeneration VD Lead Mapper
Jun 13 2004 Anchor

Anyone else?

Jun 14 2004 Anchor

choose a different engine trust me

SwiftGeneration
SwiftGeneration VD Lead Mapper
Jun 14 2004 Anchor

Why is that? any reason?

Would not my mod get more attention from the HL modders and users?

Jun 14 2004 Anchor

no but if you dont know how to code your probably out of luck.. thats the toughest job and what your asking for is a major feat. learn to code for hl or something else and people will gladly help you. :)

- Edited By carni On Mon 14th, Jun 2004 @ 1:32:08am

Jun 14 2004 Anchor

I plan to code for my mod, but still noone wants to help me...

But yeah, coding is probably the scariest part. If you can do it yourself people will probably work for you.

SwiftGeneration
SwiftGeneration VD Lead Mapper
Jun 16 2004 Anchor

Does it conform to a Language? I've seen the scripts, they look like C++ or .NET to me.

--

-James "Swift" de Mattos

arghvark
arghvark (Cult) Member
Jun 17 2004 Anchor

You program HL mods by making a changes to the dll using a c++

--

Karuto wrote: Spammers? Excuse me, but I always contribute to the conversation and hardly ever go off-topic. Not to mention, I contribute more to my post than just a plain one-liner. I may post a lot, but I'm not a spammer along the terms you guys set, but whatever...


Irony at its finest.
User Posted Image

Jun 18 2004 Anchor

dont choose half life

SwiftGeneration
SwiftGeneration VD Lead Mapper
Jun 18 2004 Anchor

Yet again, no one wants to tell me why NOT to mod for Half-Life...

a_llama
a_llama Teh moddb llama
Jun 18 2004 Anchor

Half life is a pain to mod, go with something like ut2004 (or even quake).

You can do much more with ut2004 too.

Cj_the_Dj
Cj_the_Dj I like eggs
Jun 25 2004 Anchor

i don't mean to insult you or anything, but i'm sick of people (i'm kinda embarrased to say i was one of them) who ask where can i learn to code/model/anything-mod-related.

can you make one of those threads that stay on the top and is in big bold letters,

FIND AN INSTITUTE TO LEARN FROM!!! DON'T LEARN FROM THE COMPUTER, LEARN FROM A PERSON!!!

from person = 3X LESS than from computer. u will have questions, and they won't be answered easily. sometimes you will not understand, and have to see it be done with your own eyes, AND THAT WILL TAKE TIME TOO!!!

;(

correct meh mistakes ppl!! :D

--

A tale of two stalkers: he saw the picture in her profile; looked up the host. He haxx0rz3d into server to acquire logs and IP address of user who uploaded picture. Then he had friend at ISP look up address. He showed up at her door with her favorite flowers and discovered she was... married. Moral: start research by looking up marital status.

T-RonX
T-RonX Warm Milk
Jun 25 2004 Anchor

100% true im leaning VB that way, a person can teach you much more then a book or whatever

--

_______________
modDB oldtimer

Jun 25 2004 Anchor

lol sounds like cell shaded HBM :) that game pwns .... IT NEEDS FRIGGIN SERVERS THOUGH.... or bots :/

--

Jun 26 2004 Anchor

duckedtapedemon wrote:
Someone did it for a standalone game, its called pencil whipped or something.

indeed. i have the game on my other computer

Jun 26 2004 Anchor

Go for half life 2.

Ignore the newbs saying dont go for half life, look how many successful hl mods there is, if you want to build a community then you'll learn to work with hl.

--

Why wont it save me?

leilei
leilei The person who doesn't like anything
Jun 26 2004 Anchor

But it takes so damn long to make a hl mod :| most of the "big ones" took at least 2 years or around there.

Plus there's already plenty of "successful" mods, and with those mods, I doubt they'll have interest for anything but that.

I've modded HL before on all aspects, so I know how much of a pain it could be and how I understand it takes so long.

- Edited By CheapAlert On Sat 26th, Jun 2004 @ 8:38:22pm

--

<  insert subject games here  >

Jun 26 2004 Anchor

I think if you want to make a mod, you should take the time to do it, even if that means 2 years ;)

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.