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UDK: Vehicle wont show up ingame | Locked | |
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Jul 12 2011 Anchor | ||
I made a vehicle based on the Manta actor codes and followed this tutorial Sites.google.com |
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Jul 13 2011 Anchor | |
Jul 13 2011 Anchor | ||
yes that has been done i have made a distinct package for my content since the start |
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Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
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Jul 13 2011 Anchor | |
I think i had this problem once, as I recall I changed the material to a material instance constant, it then showed up. |
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Jul 14 2011 Anchor | |
You should try re-building the geometry, that will take all the objects and put them in game. you could just go to build all and it'll do the lighting and such with it. -- "That's what I want, cheap and sexy. Kind of like that prositute you don't want to touch but you're really tempted."--Syd |
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Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
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Jul 14 2011 Anchor | |
If the vehicle has been coded correctly rebuilding lighting or geometry wont help, re-building lighting only affects static items, items like vehicles or pickups arent always in the same place and thus neither are their shadows, this means that they need dynamic lighting and shadows. if geometry wasnt built properly surfaces wouldnt show up but the vehicles, static meshes etc would all still show up. building geometry only affects CSG assets in the world. |
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Jul 14 2011 Anchor | ||
Can you explain to me how you did that please? |
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Jok3r098
“A computer is like air conditioning – it becomes useless when you open Windows” - Linus Torvals
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Jul 14 2011 Anchor | |
Right click on the material your vehicle uses (or if it doesnt use one then just create a rough one, make a grid in paint or something) and then create new material instance constant, then in the meshes properties set the material to be the new material instance constant. and if nessecary do this in the code as well |
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