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UDK Questions. Please Answe! (Forums : General Banter : UDK Questions. Please Answe!) Locked
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Dec 15 2013 Anchor

Is UDK capable of making these kind of graphics!
S3.amazonaws.com

So i was wondering what how much Epic takes after the 50K thing? Like
if i make a Million dollars on my game will they take 30% like apple or
will the take like 50%?

Also do i have to pay to put on let say consoles? like Unity or is all free (excluding Console Fees)? Any used it before?

- Thanks

Sorry for my English as it is my second language.

ChrisBryant
ChrisBryant Level Designer Type Thing
Dec 15 2013 Anchor

You're in charge of how your game's graphics turn out. With that particular style, I'd probably st ick to something else like Unity or maybe XNA, but whatever floats your boat.

As for Epic's cut, a lot of companies will only charge a licensing fee for use of their engine. The rest is all you, but you may have to take it up directly with Epic. Chances are if they're going to be taking a cut, it won't be static across all games, and will need to be discussed with the developer of the game (in this case you).

As for putting it on consoles, I believe you need additional licensing and permissions from the developer of your preferred console (e.g. Nintendo).

You should look around online and do some research on the topics. Seems like you might be getting a little bit ahead of yourself, and may not fully understand what you're diving into.

Edited by: ChrisBryant

ShiftedDesign
ShiftedDesign Levels are my thing
Dec 16 2013 Anchor

To answer your questions:

1. Yes it can make those kinds of graphics if you code it that way, most things in UDK are 3D and this is 2D so I would suggest something like Unity2D.
2. They only take 25%. Quote from Epic -" Instead the license terms for this arrangement are US$99 up-front, and a 0% royalty on you or your company’s first US$50,000 in UDK related revenue from all your UDK based games or commercial applications, and a 25% royalty on UDK related revenue from all your UDK based games or commercial applications above US$50,000."
3. It isn't free, you have to have a developer kit from the manufacturer of that system, Xbox, Wii, PS. You also need a full source code license from Epic. Quote from Epic - "
Console is a little more complicated because you need to be licensed by the console manufacturers before you can get a development kit, which involves a concept submission and (hint, hint!) UDK would be great for proving your worth in the concept submission stage.If you can get through that step we’re more than happy to talk with you about making a full source code license available under great business terms."

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