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Tileset? | Locked | |
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Nov 22 2010 Anchor | ||
I feel like a complete n00b :o Ok, so I made a mockup of the layout of the sprites for a game. Then I realized that all the sprites (Almost all) are either 64x64, or 32x32. With almost all of them fitting perfectly within the gird I setup in GIMP. Is it possible to use this mockup (with a transparent alpha channel) as a tileset in XNA Game Studio 3.1? |
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Nov 25 2010 Anchor | ||
A tileset definitely looks like a good way to go. Plus you can use a program like FLAN to do the layout instead of having to hard-code it. Implementing a tileset system into XNA is a bit of an intermediate affair. I actually have a small 2D library I wrote for XNA 3.1 which I can open source if people are interested. Alternatively I can release the tile handling source. It reads from a CSV textfile and handles the drawing. There is also a camera class you can use if the tilemap is bigger than the screen. |
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Nov 25 2010 Anchor | ||
One small 2D library made open-source - one library more for everyone. :-) Definitely a nice idea. (Voted for your indie to encourage a little bit. ;-)) |
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Nov 25 2010 Anchor | ||
I feel lost. I would really like for you to release the tileset library , but I'm tossing back and forth to whether I should do the 2D method and coding from scratch in XNA, or making 3D objects and representing them in a 2D view with Unity All of this is just confusing me. I don't feel comfortable enough to use XNA so that's why I was thinking Unity but... This isn't making sense. I just don't know what to do. |
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Nov 26 2010 Anchor | ||
Ok just finishing up school right now and I need a bit of time to go over my code and make sure there's nothing totally dirty and embarassing. I'll take a look at it this weekend and have it up next weekend at the latest. |
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