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The Somme Valley - A WW1 Modification | Locked | |
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Jan 12 2004 Anchor | |
About The Somme Valley The Somme Valley is a modification for Half-Life Two, based on the Battle of the Somme. The Somme Valley aims to be a balance between realism, and playability, giving the player a taste of what war was like, but keeping the experience fun and enjoyable. The mod isn't just meant for a good time, but as a history lesson, and a lesson into the flaws of human nature. 420,000 British, 200,000 French, and 500,000 Germans lay dead or wounded by the end of the conflict, making it one of the worst battles, and most drawn out battles of the war. Weather those casualties were caused by bullets, gas, disease, or artillery shrapnel, The Battle of the Somme will be forever remembered in the minds of those who fought there, and those of us who weren't. Special Features Gas attacks can only be issued when the teams commanding officer (see The Classes) orders it by clicking his/her use button on a radio, which will be located near the players spawn point. Only one gas attack may be issued every ten minutes, and last for two minutes at a time. Artillery Attacks: Artillery played a big role in The Somme. Artillery will be issued the same way that gas is. An officer uses a radio near his/her spawn point, and artillery reigns down on the opponents map area. Artillery strikes can be issued once every five minutes, and last only twenty-five seconds each. Detachable Bayonets: Using a specified button that the player designates when customizing his/her controls, the player (when using a class that has a Rifle) can attach or detach the bayonet associated with that weapon. Attaching it will allow the user to use the bayonet as a second fire function, but will lower overall accuracy of the rifle (due to the added weight and length of the weapon). Detaching the bayonet will increase overall accuracy, and send the bayonet to the Secondary Weapons list, which the player can switch to if needed. When the bayonet is detached, the player can use the "Butt Smack" as a secondary function (see below). Butt Smack: In Day of Defeat, you may have seen this; The M1 Garand "Butt Smack". The end of the rifle (the butt) is used as a weapon, causing severe damage to the opponent. When the bayonet of a rifle is detached, the butt of the players rifle may be used as a weapon in case of emergency. Officers using a Pistol can also "Pistol Whip" their opponent, which is when the barrel of the pistol is hit against the opponents neck, causing pain. Campaign Style Map Rotation: Similar to the map rotation of Global Warfare for Half-Life, when a team wins a map, the next map is brought up in historical order. But, if the team is defeated on that map, is pushed back to the previous played map, until that player is pushed right out of the battle, and loses the campaign. Team Fortress Classic also uses a variant of this in the map "Dust Bowl". Once the attacking team wins, the spawn points are moved up to another portion of the map. If the defenders win the match, the attackers are pushed back. The Somme Valley will be implementing a larger scale version of the Global Warfare version. Stationary Machine Guns: Similar to the machine guns in Day of Defeat, a Stationary Machine Gunner will have the option to setup his/her stationary machine gun on pre-setup tripods in strategic locations. Machine Guns were devastating tools of war, especially on charging soldiers over No Mans Land. Stationary Machine Gunners will have more limited ammunition, so they don't totally control the game, and they can only shoot when their gun is setup on one of the pre-set tripods. The stationary machine guns will also, such as the MG42 in DoD, overheat if abused. This is historically accurate, as Machine Guns of the time were highly volatile, and could only be fired in 4-6 round bursts (safely). Links & Contact Help Wanted - Programming If you have one of these qualities, or feel you have something else to contribute, please feel free to contact Chief Phillips directly, or stop by our Forums. However you choose to apply, be sure to include samples of your work (if you have any on hand), and any past experience you may have. -- John "Chief" Phillips |
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Jan 12 2004 Anchor | |
wow this is the best request i've seen in a long time... -- snetErz.com - Web Design |
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Jan 12 2004 Anchor | ||
and what youre doing on yourself in the team?:P -- |
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Jan 12 2004 Anchor | |
I like, I like, this does appeal to me greatly. If I get the chance to work out how the coding works in HL2 i'll certainly lend a hand, although I'll not get the chance to operate as a full time coder as other projects get in the way. I can certainly help out when it comes to balance issues and pointers on construction, as well as getting things done, after working with so many mod projects. Good luck, this looks like it can work very well. |
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Jan 12 2004 Anchor | ||
Ah, the Somme. I know a bit about it, so you can ask me questions if you want The yellow-green chlorine gas, launched by artillery shells, did a lot more than just kill... (induce sickness, blindness, etc) And the British soldiers originally went in bleating like sheeps to symbolize being led to slaughter! Man, I'm an idiot. edit: Oh, by the way, moved to Mod Ideas. - Edited By SeienAbunae On Mon 12th, Jan 2004 @ 6:07:25pm --
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Jan 12 2004 Anchor | |
Hmm, still waiting for that Gallipoli mod. Turks vs. Australians, that's what I'm talking about. Serious gunplay crossed with black humour. --
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Jan 14 2004 Anchor | |
I hope your intentions are good lol butt smack |
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Jan 14 2004 Anchor | |
I'd love to see those effects put into a mod |
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Jan 15 2004 Anchor | |
I think that was originally a large part of the mod idea |
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Jan 15 2004 Anchor | ||
Welp, as long as it's a Quake mod I'll play! --
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Jan 16 2004 Anchor | |
It's great to see such overwhelming support (maybe I should have had Thread Watch enabled, lol). I an the Web Master, Team Leader, Historian, and Public Relations. We will be having Chlorine Gas, the Officer class can call it in one every ten-minutes of game play (smart teams will use the gas more or less as a cover, and follow behind it). I'd love to see some of you guys over at our forums at Somme.hlgaming.com and our IRC channel at Somme.hlgaming.com - Edited By chief-phillips On Fri 16th, Jan 2004 @ 9:56:31am -- John "Chief" Phillips |
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Jan 17 2004 Anchor | |
team leader, how classic -- I want to make a mod like counter-strike but with more guns ,3 teams (maybe),and better gfx !!, |
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Jan 17 2004 Anchor | |
Well, perhaps I could let the team direct itself, and let people do whatever they want? I'd apreciate no more sarcastic remarks, thanks. -- John "Chief" Phillips |
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Jan 17 2004 Anchor | ||
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Jan 20 2004 Anchor | |
I''ve heard people say 'I want a WWI mod!' and I would tell them 'No, trech warfare=boring.' But the Somme and Gallipoli... both battles that had never occured to me as the focus of a game. |
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Jan 20 2004 Anchor | |
you're the man! make this thing sometime! -- look at me, i have no signature! |
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