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The hidden danger of Skyrim's DRM. (Forums : Cosmos : The hidden danger of Skyrim's DRM.) Locked
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Ambient_Malice
Ambient_Malice Ultraconservative Hippie Freak
Nov 27 2011, 6:49pm Anchor

Skyrim's dependency on Steamworks has raised ire for various reasons. But one problem has been neglected on this forum, where it is more relevant than anywhere else.

Given that Bethesda's Fallout 3 became almost unmoddably broken when patched to 1.7, there is a real risk that modders will be painted into a corner by updates they have no say in short of religiously backing up legacy game files before patching.

What do you think? Could this spell doom for early adoption modding? Are people willing to pour hours into a game which could break their mods at any moment? I know people mod Minecraft regardless.

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Is there any point in public debate in a society where hardly anyone has been taught how to think, while millions have been taught what to think?
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macacos2
macacos2 maps at the speed of a crippled turtle
Nov 27 2011, 7:43pm Anchor

I couldn't care less because I torrented

LOVINGLY PURCHASED IT WITH MY MONEY THAT I RECIEVED FOR EXCHANGING MY LABOUR WITH A BADGER!

HAHAHAHA

Edited by (in order): Henley, macacos2, TKAzA

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Henley
Henley the sun never sets on the eternally cool
Nov 27 2011, 8:15pm Anchor

Woah man, settle down. It is great that you used your powers for good, not evil but try to be a little humble about it.

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Nov 27 2011, 8:48pm Anchor
Ambient_Malice wrote:What do you think? Could this spell doom for early adoption modding? Are people willing to pour hours into a game which could break their mods at any moment? I know people mod Minecraft regardless.

Well, patches have almost always broke mods, but with Steam now it can break modding too. If you keep buying games on Steam then you're, in a way, supporting the idea that you don't need mods because 99% of all games sold there don't support mods.

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Cryrid
Cryrid 3D Artist
Nov 27 2011, 9:21pm Anchor

Or just pick your games carefully, I think just about every game in my Steam Library supports mods (and if the bigger publishers don't allow for mod support there, I can't see them doing a 180 for non-steam versions of the same game).

As for early adoption modding, I recall plenty of mods for plenty of games requiring certain versions to be installed. I always thought it was just one of the risks involved, like basing a mod off an existing IP. Hasn't stopped people yet though.

Ambient_Malice
Ambient_Malice Ultraconservative Hippie Freak
Nov 27 2011, 10:47pm Anchor
macacos2 wrote:I couldn't care less because I torrented

LOVINGLY PURCHASED IT WITH MY MONEY THAT I RECIEVED FOR EXCHANGING MY LABOUR

HAHAHAHA


You are aware the original bootlegs were as buggy as month old dog turds?

Edited by: Ambient_Malice

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Is there any point in public debate in a society where hardly anyone has been taught how to think, while millions have been taught what to think?
-Peter Hitchens

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Feb 17 2012, 10:32am Anchor
TheHappyFriar wrote: Well, patches have almost always broke mods, but with Steam now it can break modding too. If you keep buying games on Steam then you're, in a way, supporting the idea that you don't need mods because 99% of all games sold there don't support mods.

That... makes no sense. Mod support is the developer or the publisher's choice, whether they are sold on Steam doesn't matter. I'm actually thinking that if Steamworks keeps rolling the way it is, we might end up seeing -more- mods out there in the big leagues. I mean, come on, ModNation: Racers and the LBP series both manage to have TONs of content (and even manage to still allow for DLC), and they're both on a console that normally wouldn't allow for modding.

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