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The Best 2D engine (Forums : Ideas & Concepts : The Best 2D engine) Locked
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Apr 23 2013 Anchor

Hello there,

I have a plan to make my first indie game with 2d engine. I have ever trying Flixel engine to make basic level but after played anodyne used flixel engine. Its game have big problem like don't have any languages switcher on game settings because I want make a game with two languages or more. I hope everyone answer some questions below:
1. What's the best 2d engine easiest to learn and mastering?
2. How I can compose sound?

Best Regards

Apr 23 2013 Anchor

Depending on what you want to make even a GUI-aided engine such as RPGMaker is a good candidate.
You need to describe in further detail what kind of game you want to make (with what graphical features), and what platforms you want to reach.

All 2D engines are relatively easy, they'll never stride far from drawing images, setting viewports, setting matrices, blend modes etc. - it's the language they use that's the biggest concern. What programming or scripting languages do you know?

Apr 23 2013 Anchor

Well I'm going to assume you're very much a beginner. In which case I'd recommend looking at 'Game Maker', it's suitable for most 2D games and is especially easy to use and learn for a beginner plus when you get more advanced it still has lots of great features and is incredibly flexible. You can check out their site here... Yoyogames.com

In terms of composing sounds then it really depends on what sort of sounds you want to compose, a tool that is popularly used by indie developers to create a variety of retro style sound effects is 'BFXR' (or it's slightly less sophisticated counter-part SFXR). You can create sounds online completely free with BFXR here... Bfxr.net

Edited by: KurlyWurly

Apr 24 2013 Anchor

Thanks for respond....

RNavega wrote: Depending on what you want to make even a GUI-aided engine such as RPGMaker is a good candidate.
You need to describe in further detail what kind of game you want to make (with what graphical features), and what platforms you want to reach.

All 2D engines are relatively easy, they'll never stride far from drawing images, setting viewports, setting matrices, blend modes etc. - it's the language they use that's the biggest concern. What programming or scripting languages do you know?

I want make adventure-puzzle game with 2d engine and little know about adobe air and flash scripting languages. For first time I want make for PC Platform (Win, Mac & Linux). If get better audiences on indiedb.com I would input to steam greenlight

KurlyWurly wrote: Well I'm going to assume you're very much a beginner. In which case I'd recommend looking at 'Game Maker', it's suitable for most 2D games and is especially easy to use and learn for a beginner plus when you get more advanced it still has lots of great features and is incredibly flexible. You can check out their site here... Yoyogames.com

In terms of composing sounds then it really depends on what sort of sounds you want to compose, a tool that is popularly used by indie developers to create a variety of retro style sound effects is 'BFXR' (or it's slightly less sophisticated counter-part SFXR). You can create sounds online completely free with BFXR here... Bfxr.net

Yeah I will try this but I want open source 2d engine easy to learn....

Apr 25 2013 Anchor

why do you want open source ? if you're a beginner it shouldn't matter at all

Apr 25 2013 Anchor

As Guiboune said why would you want the engine to be open source, at a beginner level it's more important just to have the simplicity and in my opinion Game Maker provides this as well as a lot of flexibility.

Apr 25 2013 Anchor

As others suggested, use a GUI-based game engine like Yoyo's Game Maker Studio. It's way faster to develop in environments like these.

Game Maker Studio supports all the platforms you want (the most expensive edition, of course), but the real catch is that there's a free edition that you can start your project. This free edition builds for Windows and OS X.
So when you want to support more platforms you can look for a publisher that can fund the other platforms for you.

Apr 26 2013 Anchor

Well for the engine, it may not be the best, but my brother has had some success with unity. I've found it fairly easy to learn at least.

Apr 30 2013 Anchor

Why do you want to use 2+ languages when writing your game? Are you using, say, c++ for the application and lua for scripting levels?

EDIT: Oh yeah you also asked about sound. For music you can try LMMS (Linux Multimedia Studio) which despite the name is available for Windows, Mac, and Linux 8) . For making sound effects take a look at ZynAddSubFX and Audacity, but you will need samples to start with for most sounds, not just synthesizers. Go outside and record things, you can process them beyond recognition later.

Edited by: masternerdguy

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ambershee
ambershee Nimbusfish Rawks
Apr 30 2013 Anchor

He means languages as in localisation....

May 18 2013 Anchor

i dont think unity is easy to learn -_-

Jun 4 2013 Anchor

We are using Construct at the moment. It is great for 2D games and you won't need a programmer as the majority of events can be done using a scripting language.

Jun 15 2013 Anchor

Thanks for feedback, I have got an idea to make puzzle platform game similar Thomas was alone. So what's puzzle platform game suitable for you?

About Game Maker Standard I can't buy because not enough money so I need alternative an open source engine 2d to start my project. What's alternative an open source engine 2d you should give recommendation for me?

Jun 18 2013 Anchor

Begginer : Game Maker
Professional : Torque 2D

forte226 wrote: i dont think unity is easy to learn -_-


Actually, if you want to make 3D games Unity is the easiest tool, I started using Unity only 3-4 mounths after I started programming.

plinkie wrote: We are using Construct at the moment. It is great for 2D games and you won't need a programmer as the majority of events can be done using a scripting language.


This, it's also a good 2D engine, similar to Game Maker.

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