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Talent Wanted for UDK Fantasy RPG (Forums : Recruiting & Resumes : Talent Wanted for UDK Fantasy RPG) Locked
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xenbiosis
xenbiosis Project Manager
Nov 17 2009 Anchor

Hello! We're looking for talented artists interested in creating a new fantasy RPG using the Unreal Development Kit. We're still in the concept phase and we require additional talent to make our ideas come to life. We plan on taking the development of this game to the next level and making a commercial release. If you're interested in joining a team of individuals who share this common goal, please post here. We're a team of programmers and the sort so we're looking to fill the following positions:

Concept/2D Artist [Needed most at this point]

  • Experience with Photoshop or other equivalent software.
  • Skill in the related creation tasks - illustration, concept drawing.
  • An understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to illustration and design.
  • Superior eye for light, value, composition, color, staging, and detail in environmental design.
  • The ability to carry an idea from the conceptual phase to the finished illustration and an understanding of translating these ideas to real-time game environments.

3D Environment Artist

  • Experience working with unique modeling and texturing styles for environments
  • Superior eye for light, shade, color, and detail in creating texture maps
  • An exceptional understanding of form, shape, structure, and silhouette in regard to modeling
  • Skill in one or more of the related creation tasks: modeling, texturing, animation

3D Character Artist

  • An exceptional understanding of human and creature anatomy and a keen eye towards form, shape, structure, and silhouette in regards to modeling.
  • Superior eye for light, shade, color and detail in creating texture maps.
  • Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation.

Edited by: xenbiosis

Nov 18 2009 Anchor

god all those requirements make it seem like a REAL job lol

xenbiosis
xenbiosis Project Manager
Nov 18 2009 Anchor

That's the idea. We want our work environment to feel like the real thing. We intend on making it professional in the near future.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

xenbiosis
xenbiosis Project Manager
Nov 18 2009 Anchor

This is our first game. We've done some prototyping to test the engine and now we're ready to go. The website is being worked on and will be done after we get some concept work done.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

Nov 18 2009 Anchor

You should hire modelers when you have some art to give them, generally people wont commit their time when they dont know what they will be working on.

xenbiosis
xenbiosis Project Manager
Nov 18 2009 Anchor

We have concept art to work on. Like I said, we're looking for additional talent.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

razorb
razorb Indie Dev
Nov 18 2009 Anchor

maybe you should stop playing generic warfare 2 and work on ur mod if u want any chance of succeeding :)

Edited by: razorb

xenbiosis
xenbiosis Project Manager
Nov 18 2009 Anchor

You can't honestly tell me a game that you'd been waiting for for months came out and you didn't play it until your eyes bled. =P In all seriousness, I'm actually working on some concepts now, hold your tongue.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

Nov 18 2009 Anchor

xenbiosis wrote: You can't honestly tell me a game that you'd been waiting for for months came out and you didn't play it until your eyes bled. =P In all seriousness, I'm actually working on some concepts now, hold your tongue.


I waited years for Oblivion, and threw up 1 hour into the game because of the disgusting taste it left in my mouth.

Anywho, do you think you could provide more information as to what kind of RPG it will be? Will it be open world, turn-based, etc?

xenbiosis
xenbiosis Project Manager
Nov 19 2009 Anchor

It will be open world, we want to mess with the combat in order to create something unique, but it will most likely be somewhat of a cross between 'World of Warcraft' and 'Dragon Age: Origins' but don't quote me on that. We're aiming for darker theme than your average fantasy game, creatures being more demonic looking and twisted. We're looking for artist that can particularly have a lot of fun drawing up bosses with a sort of twist to their anatomy. As far as the look and feel of the game, we're aiming for a savage, brutal, evil touch for the environments. If you enjoy that type of art, you'd have fun working with us.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

Nov 19 2009 Anchor

Hello, I am very interested by your proposition and would love to be part of motivated team to make a game based on the Unreal Engine 3.

I have done a year in a Graphic Arts school and have knowledge of Photoshop, Illustrator, Vegas, Premiere, ZBrush as well as knowledge of UnrealED. I also know a little bit how to draw to expose ideas about lighting, forms, environnements etc.

I have played a lot of games with great universes and am quite fond of them: most of the table top games from Games Workshop, especially Warhammer 40K, as well as their video game couterparts, WoW, Diablo games, Bioshock etc.

During my childhood I traveled with my parents all over the world and so I know a lot about many cultures spanning from Europe to Asia, Africa and Northern America.
I am not a professional or anything but I am determined to get better in that field and love video games. I would greatly appreciate it if I was able to enter your team in one of the following positions: Gameplay/Story Writer / 3D Environment Artist / Sound Designer

Regards,

B.

Edited by: LineBacker

Nov 19 2009 Anchor

xenbiosis wrote: It will be open world, we want to mess with the combat in order to create something unique, but it will most likely be somewhat of a cross between 'World of Warcraft' and 'Dragon Age: Origins' but don't quote me on that. We're aiming for darker theme than your average fantasy game, creatures being more demonic looking and twisted. We're looking for artist that can particularly have a lot of fun drawing up bosses with a sort of twist to their anatomy. As far as the look and feel of the game, we're aiming for a savage, brutal, evil touch for the environments. If you enjoy that type of art, you'd have fun working with us.


That's all well and good, but there have been countless indie games promising "unique" features, but they hardly (if ever) come through to completion, or they don't even begin to show progress. All talk.

On a side note, how will character development be handled? Not just character customization, but how will character's be developed in-game?

xenbiosis
xenbiosis Project Manager
Nov 19 2009 Anchor

If you're talking about character progression, we plan having 5 main classes. Those classes will then level and earn the ability to learn a new sub-class with new abilities. Your character then has the ability to specialize the spells they use the most. Example: Mage(Class) ==> Warlock(Sub-class) ==> Blood Magic(Specialization). A Mage becomes a Warlock(still retaining all original spells they start with), therefor, they're able to spec into Blood Magic, thus increasing a certain damage type and earning a few new abilities. This is just a rough example and is subject to change, but hopefully you get the idea.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

xenbiosis
xenbiosis Project Manager
Nov 20 2009 Anchor

Sorry for not replying right away, I've been busy. I got your email, but unfortunately it's not the path we want to take for this project. We wish you the best of luck with that.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

Nov 21 2009 Anchor

Would you mind at least answering people's message on this thread intead of just ignoring them like you do ? I don't pretend to be a profesionnal, nor to have unsurpassed skills, but not even replying to my message I took the time to post, while posting other messages in this thread clearly indicates your just ignoring my post. Very "pro" kid.

Also you say you plan on making a commercial release ? So that means you have the 300 000+ dollars to pay for the Unreal Engine 3 licence? That licence is required to make the game using their engine. The UDK is for non commercial use only.
And what kind of "pro" dude are you using a MSN, Gmail adress in your signature and playing Torchlight while I'm writing this message instead of answering my message or working on your so called project? My guess is that your just some kind of kid dreaming of making a game but not even capable of assembling a team and acting all tough.
Do you have a website ? Oh it's under development, right. Well you might consider doing this first, as it's kind of the corner stone of any internet project. Do you have some concept art to show ? How many persons are on the projects ? Can they come here and talk about the project ? What's your experience in the field ?

I'm sure you got none of these

xenbiosis wrote: Sorry for not replying right away, I've been busy.


I bet you've been busy ... 27 hours of CoD Modern Warfare this week ... lmao please dude.

Edited by: LineBacker

Nov 21 2009 Anchor

LineBacker wrote: Also you say you plan on making a commercial release ? So that means you have the 300 000+ dollars to pay for the Unreal Engine 3 licence? That licence is required to make the game using their engine. The UDK is for non commercial use only.


No, it can be used for commercial use, you just have to pay a 25% royalty fee after the first $5000 has been made off of the project.

xenbiosis
xenbiosis Project Manager
Nov 21 2009 Anchor

LineBacker, I'm sorry but I honestly didn't even read your post. What I do with my free time other than drawing up concepts is my own business. Yes, I checked out Torchlight. Yes, I play Modern Warfare with my friends. I hope you realize that Xfire still records time played even if you're not playing. A lot of the time I'm not home and the application is still running. None of you have any right to tell me what I'm doing is wrong or counter-productive because at least I get things done. I have a job unlike a lot of you who sit around saying I play too many games. It's funny how I'm a bad guy for playing Modern Warfare, but nobody gets harped on for playing over 1,000 hours of World of Warcraft. Maybe some of you should refocus your frustration on other people or don't pay attention to my Xfire tag. What you don't know is that we are currently prototyping the the actual character control of the engine to see what we like. When we come across something, we will run with it. As for having a website, we have the server, we're working on the game before we put anything up in concrete. We have a team of 5(local) people right now. We're all coming up with concepts and throwing them down constantly. We're all reading this post, and we're all getting tired of those of you who say we're not working on it. If you have anything productive to say in response, please do so. Otherwise, I would appreciate it if you just left this topic alone. I don't know you, you don't know me, my team has nothing to show yet, and I don't expect any of you to believe in us or our work. I'm sorry if I missed your post or didn't respond, that's my fault, but I don't appreciate the people talking badly about me and my team. Thank you.

P.S.

TheOneKnownAsMe wrote:

LineBacker wrote: Also you say you plan on making a commercial release ? So that means you have the 300 000+ dollars to pay for the Unreal Engine 3 licence? That licence is required to make the game using their engine. The UDK is for non commercial use only.


No, it can be used for commercial use, you just have to pay a 25% royalty fee after the first $5000 has been made off of the project.


Thank you for that, by the way.

Edited by: xenbiosis

Nov 22 2009 Anchor

TheOneKnownAsMe wrote:

LineBacker wrote: Also you say you plan on making a commercial release ? So that means you have the 300 000+ dollars to pay for the Unreal Engine 3 licence? That licence is required to make the game using their engine. The UDK is for non commercial use only.


No, it can be used for commercial use, you just have to pay a 25% royalty fee after the first $5000 has been made off of the project.


No. The licence is around 500 000 - 600 000 without royalties and 300 000 with then royalties. You have 2 options here, one if you have enough money, one if you don't have that much money. And that's what they announced a while back, now it probably got higher. Get your facts together.

Edited by: LineBacker

Nov 22 2009 Anchor

Ease up lads, if its not up to your standards, don't worry about it move on.
As for the license, i believe the udk gives a 3rd option this is the one xen maybe on about.

eezstreet
eezstreet Dominion
Nov 22 2009 Anchor

xenbiosis wrote: What I do with my free time other than drawing up concepts is my own business. Yes, I checked out Torchlight. Yes, I play Modern Warfare with my friends. I hope you realize that Xfire still records time played even if you're not playing. A lot of the time I'm not home and the application is still running. None of you have any right to tell me what I'm doing is wrong or counter-productive because at least I get things done. I have a job unlike a lot of you who sit around saying I play too many games. It's funny how I'm a bad guy for playing Modern Warfare, but nobody gets harped on for playing over 1,000 hours of World of Warcraft. Maybe some of you should refocus your frustration on other people or don't pay attention to my Xfire tag.


I can agree with what you're saying here. We're just now finishing the story to our game, and I've been playing CoD4 for a good part of the weekend as I am waiting on the story to get finished and David to hurry up and make a redflag.gamesmodding.com address -_-

xenbiosis wrote: I have a job unlike a lot of you who sit around saying I play too many games. It's funny how I'm a bad guy for playing Modern Warfare, but nobody gets harped on for playing over 1,000 hours of World of Warcraft. Maybe some of you should refocus your frustration on other people or don't pay attention to my Xfire tag.

Wow, nobody is frustrated here but you? I can agree with playing a game in spare time, but there's no reason to be rude about it, these guys are just critiquing you. It's not like they're this guy from a programming board:

InfiNate wrote: Omfg You Ripped Off The Diablo 2 Text

--

Gunslinger's Academy - Modern Warfare Mod for Jedi Academy
C++/C experience with Q3A - PM if interested

Squiggers
Squiggers I'm British, you Muppet.
Nov 22 2009 Anchor

LineBacker wrote:

TheOneKnownAsMe wrote:
LineBacker wrote: Also you say you plan on making a commercial release ? So that means you have the 300 000+ dollars to pay for the Unreal Engine 3 licence? That licence is required to make the game using their engine. The UDK is for non commercial use only.


No, it can be used for commercial use, you just have to pay a 25% royalty fee after the first $5000 has been made off of the project.


No. The licence is around 500 000 - 600 000 without royalties and 300 000 with then royalties. You have 2 options here, one if you have enough money, one if you don't have that much money. And that's what they announced a while back, now it probably got higher. Get your facts together.


Erm, nope, you're wrong there. Thats not how the licensing works. I suggest you have a looky at this page mate, its got the information on the commercial license for the UDK. Which is $99, plus the 25% royalties over the $5K mark.

Udk.com

Unless, of course, you're referring to the full licensing agreement here? If so, your figures are well out, as thats for the Unreal2 engine - the information for Unreal3 licensing costs, apart from the UDK licensing, isn't available in the public domain, and its a lot higher than that if its similar to the CE2 licensing cost of $900K.

To be honest, he does have a point - why have a go at him for having some downtime on MW2, which equates to about... oh yeah, about 2 hours per day on average, over the last week? Also, why is it unprofessional for him to use those particular e-mail adresses? Look at most portfolios, the vast majority are generally using G-mail, Hotmail, or a e-mail address based off their own site. The only one who appears to be "acting all tough" here Linebacker, is you. Get a grip of yourself, for crying out loud.

I bet you'd be an absolute joy to work with in any line of work, if thats your attitude for someone accidentally missing your post. -_-

Edited by: Squiggers

xenbiosis
xenbiosis Project Manager
Nov 23 2009 Anchor

Thanks for the clarification, Squiggers, much appreciated. On the bright side of things, we've been working our asses off on concepts. We'll have some more info for everyone soon.

P.S.
I forgot to mention that I'm really, really not interested in people using poor grammar/spelling. I'm not saying any of you are dumb or anything, nor am I trying to single anyone out, please don't take it that way. It's simply because it's hard to interpret what you're saying and it wastes a lot of time. Please do not take this as disrespect or anything. I've had a few angry replies about this subject.

Edited by: xenbiosis

Nov 23 2009 Anchor

I'm a student studying illustration looking to get some random experience under my belt, hoping I can get it by working with a mod group.

I've got some questions though, I have worked with more than a handfull of groups and it always seems to happen, I dedicate time and effort then it flops or
no one does anything. I understand how insane the amount of work is required to get something off the ground, but a 5-6 month time period passes and no progress has been made is pretty frustrating.

So what have you accomplished thus far?

What are your set deadlines?

How dedicated is your team thus far?

What is your contribution?

xenbiosis
xenbiosis Project Manager
Nov 23 2009 Anchor

Well, we're working on getting all of our concepts/structure written while our programmers are working on the prototyping for the gameplay. For now, we're looking for talented concept/2D artists to help get this thing going a bit faster. We want to have our character control and a good handful of concept work done by the end of the year and we have a solid month left to do so. Right now, we have our hands full building character structure along with how the gameplay will work, so we need all the help we can get in the art department. So far, everyone's proven to be dedicated(probably because I don't get off of their backs about it) and I haven't had any trouble with anything or anyone. As far as my contribution, I guess you could call me the Lead Game Designer. I'm the one making a lot of the decisions and contributing ideas/concepts. However, I'm not the only one calling the shots. Everyone has the right to throw in ideas/concepts, nobody is shot down.

--

Contact:
AIM: xenbiosis
MSN: xenbiosis@live.com
Email: xenbiosis@gmail.com

Nov 24 2009 Anchor

DewaldtSteenkamp wrote: well have you consider looking at Torque 3-D it is most better than UDK and it is much Cheaper


Whaa? The UDK shits all over Torque 3D and it does not cost more unless you make over 5 grand. and it's definently worth the 25% to Epic.

Torque 3D initial cost = $1000
Unreal Development Kit initial cost = $0

Edited by: NGS616

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