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May 25 2004 Anchor | ||
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May 25 2004 Anchor | |
any mod your working for with this content? --
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May 25 2004 Anchor | ||
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May 25 2004 Anchor | |
Bad Company, are you currently employed as a moddeler? These models would be perfect for our mod, especially the airplane. It's a grungy futuristic mod and the mood is sort of like dysotopian urbania meets the medieval ages. |
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May 25 2004 Anchor | |
nce models -- Nothing. |
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May 25 2004 Anchor | |
did u even make them? j/w couse it doesnt say anywhere that you did --
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May 26 2004 Anchor | ||
some awesome shiznit you got here -- |
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May 26 2004 Anchor | |
I always had the same suspicion, because he hasn't been giving any of the mods he's in any effort (or even the models themselves) Then again nobody can make a Steyr Scout, perfect porportion and all, within 5 minutes. - Edited By CheapAlert On Wed 26th, May 2004 @ 8:51:52am |
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May 26 2004 Anchor | ||
wha? -- |
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May 26 2004 Anchor | |
Yes, wha. |
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May 26 2004 Anchor | ||
well the steyr scout doesn't look perfect, but also it isnt bad, anyway its possible to model a thing like this in a very short time, because it isnt too complex -- |
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May 26 2004 Anchor | |
nice models. --
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May 26 2004 Anchor | |
Ooooh, very pretteh, me likey -- It smells like a MONKEY! A monkey past its prime... |
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May 26 2004 Anchor | ||
thats a compliment |
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May 26 2004 Anchor | |
May 27 2004 Anchor | ||
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May 30 2004 Anchor | |
dude, it takes 5 mins to set up a nice background reference --
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May 30 2004 Anchor | |
I wish BC could be on my team |
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May 30 2004 Anchor | ||
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May 30 2004 Anchor | |
Ahhh, but the difference in quality... |
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May 30 2004 Anchor | |
please explain the process --
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May 30 2004 Anchor | ||
you set up a plane, change the texture to the reference pic, add the 100% MapScaler modificator and thats all. -- |
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May 30 2004 Anchor | |
hmm, well i take a plane, add a uvw map modifier, click "bitmap fit", search your HD's for your ref pic, select it, copy the length and width in the type boxes of the modifier and paste them into the plane editor, open up the material editor, click the box next to diffuse and search your HD's again for your pic, select it, then click "add material to selection", right click "select and move" and type 0 in all the type boxes under absolute:world. --
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May 30 2004 Anchor | |
In blender it takes 20 secs to put the refs up on it -- < insert subject games here >
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May 30 2004 Anchor | ||
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