Posts | ||
---|---|---|
Squad-Based Tactical Strategy - Like X-COM | Locked | |
Thread Options | ||
Oct 28 2003 Anchor | ||
Preface For those of you that have never heard of X-COM, it was released by Microprose in the early '90s. The game's storyline was substandard: aliens were invading Earth and your squad of rookie soldiers were the last line of defence against the incursion. What made the game great was it's formula. It existed in 3 major parts. Part 1 - The Geoscape) This was an overview of Earth. It was fully 3D and you could rotate it in any direction. From here you establish military bases and send your aircraft to intercept UFOs, detect alien bases, or transport soldiers to engage the aliens at crash sites, bases, or "terror attacks" (this is when the aliens land and terrorize a city). Part 2 - The Base) This screen was accessible at any time from the Geoscape. Here you manage your research, production, soldiers, purchases/sales, and the building of the interior of your bases. Part 3 - The Battlefield) When you sent soldiers to engage enemy aliens, you would come to the battlefield. The setting of the battlefield was dependent on the geography of the location of the battle (if you shoot down a UFO over the Sahara in Africa, the setting is desert, etc.). The battles were turn-based. Features of this game included What really made the game great was the atmosphere, especially on the battlefield. This wasn't just a gory bloodfest. I'll let Russian from some random forum I was reading early today tell you about this The problem with recent forays into this genre is that most of them lacked the freedom and strategy of this game. Fallout Tactics for instance had you going on pre-determined missions and there was little strategy involved off of the battlefield, Final Fantasy Tactics had much the same problem (although it had a very customizable character skill system), and most of the others just aren't worth mentioning (other than its sequels, X-COM Terror from the deep and X-COM Apocalypse). I'll lay out my idea for a game in a reply to this post but right now I have to go to History class (I'm a university student). - Edited By en_C On Tue 28th, Oct 2003 @ 5:30:47pm |
||
Oct 28 2003 Anchor | ||
For anyone that wants to play this game, I can send it to you since it isn't being sold anymore. Just give me your e-mail. Keep in mind that it's a DOS game. |
||
|
Oct 28 2003 Anchor | |
I've it somewhere myself (all up to XCom Apocalypse), but I prefer Jagged Alliance: Deadly Games. Someone should remake that. - Edited By CheapAlert On Tue 28th, Oct 2003 @ 6:00:37pm -- < insert subject games here >
|
||
Oct 29 2003 Anchor | ||
Oct 29 2003 Anchor | ||
Basic Idea Storyline/Setting Your clan leader has just died and you succeed him by birthright. Your primary goal is to expand the influence of your clan, increasing their numbers and strength. This allows for a very de-centralized plot. The player can investigate the origins and history of the world (where did this abandoned technology come from?) or they can focus on the gameplay. Scripted events will to some degree dictate how the game develops, but how the player reacts to them is completely open (e.g. A new clan is gaining power in the East, there is a shortage of water and the clans are turning on each other to pillage water supplies and survive, etc.). The biggest draw of this storyline for me is you aren’t saving the world (like in every other game), and your character does not have super powers or anything of the like. It also avoids the “A devastating war that has been waged for centuries…” stereotype. I’ve really just built this rudimentary story around the kind of gameplay that I want to see. It can be completely altered or changed to fit the game. Characters Gameplay The Battlefield That’s a basic summary of my ideas, but I have some fairly detailed plans for this mod. Many of the concepts that I’ve expounded here sound difficult to pull off, but I’ve thought out many solutions. Don’t criticize the story too much, I’m not saying it’s incredibly original, it just works with the kind of game I have in mind. Tell me what you think, and feel free to give me suggestions. If anyone wants to help me build this mod, tell me. I’d also appreciate suggestions on which engine(s) to use. Right now I'm looking at a few such as Fallout Tactics and Laser Squad Nemesis. I also have money and connections to throw behind this. - Edited By eN_C On Wed 29th, Oct 2003 @ 5:08:35pm |
||
Oct 31 2003 Anchor | ||
No commentary?? What do you guys think of this idea? |
||
|
Oct 31 2003 Anchor | |
IT's 4 at night, wait a few hours to get comments. |
||
Nov 1 2003 Anchor | ||
Ok, I read the first paragraph only, and, while the concept is good, it's a pretty used cliche (no offense, just my opinion). Try to break away from the "Road Warrior" stuff. It's probably one of the easiest storylines out there (besides A) Aliens invade Earth, you are the sole defender, and B) Terrorist orginizations run rampant over the globe). I can't offer any good suggestions right now (pretty late, brain...barely....functioning ), but I think you do have a good idea, just the storyline needs a bit of work. You CAN create an original storyline from that idea, but it probably won't be too easy. - Edited By UnknownTarget On Sat 1st, Nov 2003 @ 6:49:33pm |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.