Posts | ||
---|---|---|
Sprout | Locked | |
Thread Options | ||
May 2 2013 Anchor | ||
Sprout’s Tale is a 2.5 D game set in a dying world. As the protagonist, you are tasked with battling back the end of times with a pouch of seeds and a mysterious friend. Grow trees, vines, grass, and flowers to solve puzzles, kill enemies, and restore the world.
Edited by: Decade_Design |
||
May 2 2013 Anchor | ||
simply lovely well done! |
||
May 3 2013 Anchor | ||
Thank you! You can follow our progress on our website www.sproutthegame.com or on Twitter |
||
May 5 2013 Anchor | ||
The game looks awesme, well done |
||
May 15 2013 Anchor | ||
Thanks |
||
May 16 2013 Anchor | ||
Looks awesome, good job! |
||
|
May 20 2013 Anchor | |
It looks like your game is very well done.Congrats and best of luck. -- "sweet" little old lady |
||
May 20 2013 Anchor | ||
Thank you! Woo! We've changed a hell of a lot since I first posted this. Please check back in and take a look, we've moved into 3D, added some features, and changed the look: |
||
Oct 10 2013 Anchor | ||
Oh! I love the changes! |
||
Oct 10 2013 Anchor | ||
This is a really cool and very original idea and it seems to be coming along rather nicely. Definitely keeping an eye on this one. |
||
Oct 11 2013 Anchor | ||
Oct 11 2013 Anchor | ||
Yes, we've got a few tracks already for the game. All sound and music is being developed by Forte Sounds If you're interested, we have all our (non-secret) music available to listen to on our devlog |
||
Oct 11 2013 Anchor | ||
Oct 11 2013 Anchor | ||
Yep, we'll really be releasing as WIDE as possible. So whatever doesn't hurt my poor, shallow pocket too badly, that's what we'll be doing. For example, while we obviously would like to be able to get the game on WiiU, that's some pretty serious budget constraints that could stop us. Over the next month or two we'll be looking at crowd-funding options and making a decision on what we think is the proper way to go with everything. But like you said- Linux, PC, any free ones is a sure-fire platform. Some updates. Got tree growth and moving platforms this week. You can see a more detailed discussion of what's going on with the game on tomorrow's (Oct 31st) News post. |
||
Nov 5 2013 Anchor | ||
Beautiful |
||
Feb 5 2014 Anchor | ||
It's been a while, but time for a little update to our forum watchers...
Don't forget to Follow us on Twitter! |
||
Feb 8 2014 Anchor | ||
I really like the visual design! Very fun and inviting. The fire enemy is very cool and well animated, but my first impression was that its proportions seemed a little realistic compared to the rest of the game. It is hard to know for sure without seeing it in game, but it may look even cooler if you push the proportions and make it a bit more cartoony. Great work! |
||
Feb 16 2014 Anchor | ||
Really awesome fire enemy! Love the style and colours! I do agree with shawnMc about the proportions. |
||
|
Feb 16 2014 Anchor | |
Oww, I always wanted to animate and you are animating everything ^^ it's amazing. And I like those ideas, inspiring work! --
|
||
Feb 18 2014 Anchor | ||
I like the concept and the look. The graphics and mood remind me a little bit of an old game called Twinsen's Odyssey. Trust me, that's a good thing. LOL I just had a funny thought. Have you ever heard the saying, "This is about as exciting as watching grass grow?" Well, this game is going to ruin that saying forever. |
||
Sep 3 2014 Anchor | ||
hahaa well I hope it does anyway! Well I haven't updated in a while but I'm trying to get back on track. Development got hugely slowed down by some crazy stuff, both in the game and in real life (my son was just born! woo!). What progress has been made over the past few months has not been very visual or even tangible. But for the last three weeks or so we’ve been able to start churning out good, visual content again and we’d love if you’d tell us what you think. We’ve basically replaced all of our level assets in an effort to create a busier, more easily-navigated level path. Our artist put together some really beautiful new models to fill the world with, and hopefully by the time all this is over we’ll be able to properly do his work justice. We’ve also been able to add in some really beautiful new features, as well as perfecting some of the older ones. The new scenery really adds a lot of magic to the original features of growing grass and trees. And the new stuff looks pretty good too, we think: In the above image, the player is controlling the fairy to light his way through a nearly pitch black cave. A fire enemy prowls the ground nearby. Fire enemy's present a new danger because they can light Sprout's trees and grass on fire, creating a new, semi-permanent but wholly deadly obstacle. The fairy can also carry stuff for the player: And of course, pushing. There’s lots more new stuff to see, and I don’t wanna ruin this thread by adding too many gifs and images, so I’ll keep updating as more stuff comes through. |
||
Sep 3 2014 Anchor | ||
First things first: Congratulations! Now back to serious business *straightens tie*:
Sorry, but I could not resist. Anyway, I always like reading you progress updates. Seems like it's coming along nicely. Edited by: TheSniperFan |
||
Sep 3 2014 Anchor | ||
Thanks for the feedback! And the congratulations I think I'm okay with how the grass looks. I think it fits into the kind of fantasy/fairytale/storybook appearance of the game. Different strokes. Or maybe I'm blind to the flaw? I'll give it some though. The lighting IS way too bright! The artist chastised me for making gifs with the light like that. It's since been fixed The stone does look too light. It feels a little better with big heavy moving sounds and a big thump when it lands, but you're right about needing dust particles! I forgot to put them back on after changing the assets from those ugly cubes! Thanks again |
||
Sep 22 2014 Anchor | ||
Hey I think this looks awesome. Very imaginative. Love the tree growth animation. |
||
Sep 24 2014 Anchor | ||
Thanks robot! Hopefully we can keep impressing you |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.