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Sins of a solar empire: Battlefleet gothic mod. (Forums : Ideas & Concepts : Sins of a solar empire: Battlefleet gothic mod.) Locked
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Theater
Theater Warmonger
May 12 2008, 10:42am Anchor

Hey.

So i bought the game "sins of a solar empire" and played it for a little while, then i decided to hit up mod DB to check if there were some sweet mods for it. There's the "dawn of victory" mod, but i was really sad to see there was no warhammer 40k mod for it.

Warhammer 40k has a sub-game called "battlefleet gothic" that focuses on immense battlefleet conflicts involving thousands of ships. The game has a complex boarding system and alot of cool flanking and broadsiding rules.

Sins is the perfect game to make a battlefleet gothic mod for. You could implement everything from boarding to in-ship fighting to planetary exterminatuses and battles.
You could implement titans, orbital troop support and bombardment, deep strike shock troops, ongoing planetary fighting campaigns and much more.
If there's any more WH40k fans out there who are also interested in maybe looking into this idea, please share your opinions here.

Here's some reading for those of you who's never heard of battlefleet gothic before:
Reading
And here's some pictures of BFG models (not mine):
Chaos:
User Posted Image
User Posted Image
Imperium of man:
User Posted Image
User Posted Image
Space marines:
User Posted Image
User Posted Image
Orcz:
User Posted Image
User Posted Image
Necrons:
User Posted Image
Ships:
Eldar:
Void stalker
Eclipse
Hemlock
Shadow
Nightshade
Orc:
Kill kroozer
Brute ram ship
Ravager
Terrorship
Imperium of man:
Emperor
Retribution
Dauntless
Exorcist
Space marines:
Battlebarge
Strike cruiser
Strike vessels
Chaos:
Planetkiller
Despoiler
Chaos cruiser
Bonus:
Chaos blackstone fortress

Note, this is not a

Quote:"lolol, make a mod for me plz"

thread. I'm just looking to share opinions.

ambershee
ambershee Nimbusfish Rawks
May 12 2008, 10:47am Anchor

Battlefleet Gothic - no, Battlefleet Gothic style - yes.

It'd work so much better in another engine, such as Unreal 3, however.

Theater
Theater Warmonger
May 12 2008, 10:49am Anchor

Why?

--

Robotic awesomedispenser.

ambershee
ambershee Nimbusfish Rawks
May 12 2008, 11:16am Anchor

Battlefleet Gothic really (really) lacks variety. All ships have either lances or batteries. Ordnance is split into three types. All ships are basically similar, with a slight distribution of these 5 assets. No ships have any real special abilities outside of the later added fleets.

Sins of a Solar empire really wouldn't benefit a) the detail, or b) the scale of the BFG material.

Theater
Theater Warmonger
May 12 2008, 11:33am Anchor

Why the unreal engine then? That wouldn't make a good RTS, now would it :P?

--

Robotic awesomedispenser.

ambershee
ambershee Nimbusfish Rawks
May 12 2008, 11:45am Anchor

Why not? I can't find a fault with the engine for a space-based RTS.

At very least it would allow you to create ships with fire arcs (possibly the most critical feature of BFG), unlike Sins. At most, you have a strong material, particle and environment editor, the ability to use the existing component system to your advantage to allow for all manner of independent sub-objects, and the ability to script practically any behaviour you require of your objects.

Theater
Theater Warmonger
May 12 2008, 11:48am Anchor

Yeah. You make a good point. But re-scripting an fps engine to function as an rts engine...isn't that really really hard?

--

Robotic awesomedispenser.

ambershee
ambershee Nimbusfish Rawks
May 12 2008, 12:04pm Anchor

Nah. The hardest part would probably be the AI, but UT already has a reasonable path-finding system that could be tweaked to work a bit more dynamically.

Henley
Henley the sun never sets on the eternally cool
May 12 2008, 12:51pm Anchor
ambershee wrote:Nah. The hardest part would probably be the AI, but UT already has a reasonable path-finding system that could be tweaked to work a bit more dynamically.

they already have a rts for the ut2004 engine.. phil something orather/...

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Theater
Theater Warmonger
May 12 2008, 2:01pm Anchor

Pathfinding would probably be the hardest part.

--

Robotic awesomedispenser.

May 14 2008, 7:54am Anchor

check the official sins website, their already is a battlefleet gothic mod...

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