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Sekultara-Browser game project looking for staff. (Forums : Recruiting & Resumes : Sekultara-Browser game project looking for staff.) Locked
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Apr 19 2009 Anchor

Team name:
ZiCorp Studios Ltd

Project:
Sekultara

Talent needed:-
Concept artist:-
As a concept artist you will be responsible for helping with designing
the ships and weapons that will be used for in game images,backgrounds
and pre-rendered animations. Particular focus will be on modular design
that also fits the ships specifications and logical mechanics.

Digital Painter:-
As a digital painter you will be responsible for creating a range of
painted images for in game use. These would range from commander
portraits to space and ground battle scenes to 'event' images and
images to help narrate the story lines

Proofreader/writer:-
We need a proofreader come writer to read through our current story
lines and ideas and help us con fay them in such a way that would help
immerse the player in to the Sekultara Universe, while still sounding
interesting and informative to the average gamer.

Brief Description:
Sekultara is a browser based space strategy game, which focuses
primarily on space combat between fleets. It will contain certain
resource management and diplomacy elements meaning there is something
for everyone's style of play. Objective and alliance (clan) based game
play will keep things moving and encourage players into combat with
each other. Schematics and upgrades for pilots,fleetships,buildings and
weapons can all be discovered and customizable fleetships enable the
player to create ships that fit there needs and style of play.

An achievement system and story driven game play elements will encourage a player back for more.

Target Aim:-

Our target Audience is generally considered to be male teenagers 14+ up to 45 year old middle aged men.

We aim to release the game as a free to use browser game. However an
option for subscription membership to enhance the gaming experience
further is planned .Also planned is an ingame market which will allow
players to buy upgrades,schematics,weapons and fleetships using the in
game currency which is 'credits', however a limited number of 'credits'
can be bought using real money via micro transactions.

We are also intending to make the game compatible with a wide range of
other browser software,these include the Android/I phone,G phone,Nokia
and Nintendo Wii and Playstation 3.

Compensation:
Unfortunately the only current compensation we can offer for your work
is the standard portfolio and practice ,the project currently has no
money and all the equipment (servers) have been bought by Paul out of
his own pocket.
However if the project is picked up by a publisher and we do get some
investment then we will negotiate a figure with you for your work that
you have done up until that point.

Current stage of development and schedule:-
We are at a Pre-Alpha stage of development having just carried out our
first weekend of major testing to try and balance the basic base stats
for the main units and weapons in the game.
The game will be put through phased testing as more is added to it, it
will then be tested by various members of the team with intermittent
arranged 'mass' testing sessions.
We are shooting for a possible Q4 2009 public release,however this is
dependent upon the teams 'real-life issues' and inevitable set-backs.

Media:- (note:- all screen shots and media are subject to change and are absolutely not final).


Current ingame test screenshots:-

User Posted Image

Renders

User Posted Image

User Posted Image

Technology:-
Servers:-
Senktra (Master Alpha Server)

Dedicated Server with:

  • Intel Core 2 Quad Q6600 (2.4Ghz)
  • 2048MB RAM
  • Running CentOS 5.2 Kernel Linux 2.6.18-92.1.22.el5
Programming:-

Python 2.5.4

UtilizingWSGI to maximize performance and allowing the game server to run as a process


Artwork:-

Artwork is currently being done largely in 3d

studiomax and photoshop. However due to the nature of the game any 3d
package can be used.
Any decent painting package can be used for the concept art and painting.

Team Structure:-

Paul 'mzchaos' Cowper:- Director,designer,head Programmer
John 'Bronco' Hedges:- Designer,3d artist
Christoph 'Burstup' Weiss:- Audio/Composer.

We also have a small team of testers to help us both with suggestions
for the game and for giving us feedback on game play mechanics and
balancing.

Previous team experience:-
As a team we have never done a project together. However all three of
us have got professional experience in our relevant fields. Paul's day
job is a Technical Developer within the laser tag industry developing
the software and game formats for multiple laser tag systems that are
in use around the world.


I have worked as a 3d artist in the educational software industry

and have done odds and ends for various mods and side projects.
Christoph is a former rapper,now a DJ and composer who is quite well known on the music scene in his native Austria.

Contacts:-

Website Zicorp:- Zicorpstudios.com
website Sekultara:- Sekultara.com

Interested? just email Paul or myself at the following email address. We would ideally like to see some sample work.

John:- Hedgeart[at]googlemail.com

Paul:- zicorp[at]zicorpstudios.com

you can also Private message me via these forums.

Any other feedback/comments also appreciated,even if your not a concept
artist or painter please feel free to email us if you feel you can add
to our team.
Positions for the testing team are however closed for the time being,
but again drop us a line and we'll note your email for when we are
looking for new testers to help with the project.

We look forward to hearing from you.

John

Edited by: Bronco78th

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