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Seeking advice about terrain modeling. | Locked | |
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May 13 2012 Anchor | ||
Hello all, I have an above average understanding of overall 3d modeling, however, I've never really understood how to proper design and model outdoor environments, creating landscapes, terrains, hills and valleys, this kind of stuff. I've tried techniques like height mapping and applying deformations to subdivided planes and still trying to achieve the results I want, therefore, I'm seeking some advice from more experienced artists. Are there any videos, tutorials on this matter? I've been searching but still can't find any good material, I seems like an impossible task for now, hopefully I get past this learning curve. I use Blender. Best regards! Edited by: TMarques |
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May 13 2012 Anchor | ||
You can certainly adapt this to Blender, but this is a great tutorial. |
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May 14 2012 Anchor | ||
Can certainly do, great tutorial, I was looking for something like this. |
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May 17 2012 Anchor | |
What are you trying to create the terrains in? Just a 3d modeling program or an actual engine? --
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May 24 2012 Anchor | ||
I'm very sorry, I wasn't keeping track of this post any longer... I'm only interested in extracting the .obj file to be exported to my game engine. |
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May 25 2012 Anchor | |
No you only need the licensing if you sell the game and make a PROFIT of $50,000+ for UDK --
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May 28 2012 Anchor | ||
No you only need the licensing if you sell the game and make a PROFIT of $50,000+ for UDK --
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