Clockwork Interactive is currently looking for Prop Artists with the following attributes:
- Using Maya
- Ability to completely uv-map and texture own work
- Ability to model low and high poly (and to create LOD meshes)
- Understanding of optimizing meshes for games
- Dedicated
- Team player
- Knowledge of UDK
- In it for the long run
Tasks:
- Create props which will be used to decorate the game
- Create props which will be actively used in gameplay
- Create textures/materials
- Create lod meshes
Company/Project Background:
Clockwork Interactive, LLC is a recently formed indie game development company, consisting of several game development and design professionals looking to establish the companies first indie title, "Plagued", a Medieval survival horror game which focuses on investigation and puzzle solving. The game takes place in a historic setting within continental Europe, and is loosely based off the black death epidemic of the 14th century. Below are a few examples of our concept art. Upon signing the NDA, any contractor will be able to view all concept art and play through the Alpha version of the game.
Upon entering the project, a contractor will be expected to sign an NDA agreement to protect our IP, as well as make every effort to attend our weekly virtual meetings. If you have any further questions or would like to set up an interview, feel free to email me at wgeuze@hotmail.com
Make sure to supply a portfolio or links to showcase your best work when applying!
Edited by: Schuey