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Road to Victory *Help Needed* (Forums : Pimpage & Posing : Road to Victory *Help Needed*) Locked
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Dec 12 2004 Anchor

Road to Victory is a WW2 mod that hope to bring some role playing action into the midst with allowing you to train to become a medic, a paratrooper, or a sniper. This training will be requird if you want to play in game a sniper, medic or paratrooper. I also hope to add helmet customization so clans can all have the same insignia on their helmets. I have a lot ideas that I can't post all at once but if you are interested please email me at robobond@msn.com

I so far have a mapper(me), a modeler, a web designer and possibly an animator. I need:
1(2) mappers
2 texture artists
2 skinners
1(2) modelers
1(2) Animators
2 coders
1 sound designer

It sounds like a lot but I want this mod to get done right. I do have some weapon models done but they require a skin so if you want to skin them email me and I will send you the model.

Dec 12 2004 Anchor

Sorry this should probably be moved to mod disscussion.

ror
ror
Dec 12 2004 Anchor

a mod for what?

Also, why do you need 2 of everything?

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Dec 12 2004 Anchor

It's for HL 2 and I don't really nead 2 of everything but the process of making the mod would go a lot faster if we did have 2 of everything.

ror
ror
Dec 12 2004 Anchor

based on what?

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Dec 12 2004 Anchor

You need two of everything in order to have back-up, in case one of them decides to walk away from the team. That's actually an important measure to take.

Except, I'd suggest having one coder, since that's all you truly need, because you don't want two different styles of coding to collide :P

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"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

ror
ror
Dec 12 2004 Anchor

If you think that your people are going to walk it sounds like it's not much of a team.

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Dec 12 2004 Anchor

Any way, he only is asking for one sound designer. Hope your mod gets off the ground!

Dec 12 2004 Anchor

ror wrote: If you think that your people are going to walk it sounds like it's not much of a team.


Why don't you stop one-lining this thread to death, ror? He's asking for these members. It's just that not everyone you hire has the dedication to stay on. I'm sure most teams go through this phase where they lose a member, and it can be quite the scramble to get another one. Having two already there will make it easier, even if it does add up to a big team.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

ror
ror
Dec 12 2004 Anchor

one-lining? would you rather I wrote a thousand words about my opinions on mod teams? I've done it before but it all seems somewhat pretentious to dictate how others behave. But really, if team members are leaving then they're not excited about your mod, and if there isn't a buzz of excitement then will it ever get finished?

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Dec 12 2004 Anchor

What is wrong about big teams? I have found my self jusgeing weither a mod will come out by the size of their team before, so it has that added value, not to mention the more you have the fater things go.

ror
ror
Dec 12 2004 Anchor

Having twice as many microwaves doesn't cook your meal twice as fast.

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Dec 12 2004 Anchor

Well, not nessesarily, if you have a meal where you have more than can fit in one microwave, it will. And haveing fifty guys working on a building will make it go faster than twenty five.

Edited by: Wilhelm_III

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Dec 12 2004 Anchor

Wilhelm_III wrote: Well, not nessisarily, if you have a meal where you have more than can fit in one microwave, it will. And haveing fifty guys working on a building will make it go faster than twenty five.


Dammit, I hit quote again! I meant to hit edit :eyebrow: please delete

Edited by: Wilhelm_III

LiMeY
LiMeY Brisbane, Queensland, Australia
Dec 12 2004 Anchor

ror wrote: one-lining? would you rather I wrote a thousand words about my opinions on mod teams? I've done it before but it all seems somewhat pretentious to dictate how others behave. But really, if team members are leaving then they're not excited about your mod, and if there isn't a buzz of excitement then will it ever get finished?


Its not always for seen and not always from lack of loyalty, Im watching a mod for C&C generals and it was a huge mod but many members couldnt work on it for a month of so due to exams, then the main leader had to leave due to family (kids) then a skinner just left out of the blue, now their at the stage where their deperate for anyone with any talent or the mod will die. Its the uunforseen future that makes it nesicary to have more than one, also with two you could get a wider variety of skins for example meaning a more pleased public :)

oh and good luck with thee mod its a great idea :\ but i got no skills in any sorry

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'Now, I am become Death, the destroyer of worlds.'

ror
ror
Dec 12 2004 Anchor

If you've got a meal that requires 2 microwaves then perhaps you should try eating less.

It's all to do with a branch of maths called "critical path analysis"

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Wilhelm_III
Wilhelm_III Who the hell do I think I am?
Dec 12 2004 Anchor

it was a damn hypothicall situation, and what if there is more than one person?

Dec 13 2004 Anchor

robobond wrote: It's for HL 2 and I don't really nead 2 of everything but the process of making the mod would go a lot faster if we did have 2 of everything.


Maybe, but you also have to realize that you sacrafice more to cut the time down, not to mention you have more responsibility in which you have to take care of every member. NOT a smart move. I can already point out that you do NOT need some staff at the start of your project, including sound artists and sprite artists at the beginning. Sound and sprites can be done near the end of the project, but the core is the maps to run around in, the models to use to run around in the map, and the code in the guns that you run around with in the map (Not necessarily just the guns, but you get the point).

I suggest you re-think your methods before starting up a project to which you already seem incapible of pushing toward a finish line with, not to stomp of a posible but yet dim future, but to give you foresight and wisdom into preparing a guided plan for a might someday project.

Think things through before starting something up; My words of wisdom to you.

Edited by: RawrCakes

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modDBOld-Oldtimer

Dec 13 2004 Anchor

ror wrote: one-lining? would you rather I wrote a thousand words about my opinions on mod teams? I've done it before but it all seems somewhat pretentious to dictate how others behave. But really, if team members are leaving then they're not excited about your mod, and if there isn't a buzz of excitement then will it ever get finished?


*me smacks his forehead

It's not like in every situation in where a team member leaves is always because they're not excited about the mod, fool. We lost a team member because of school and work. Before that, I lost a mapper because he had to go to Iraq. It's situations like those where it's nice to have back-up. Some of those things I think he'd rather have 1 of, but having 2 of a lot of things isn't a bad idea at all.

Which I guess you wouldn't understand since you don't lead a mod :P

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

ror
ror
Dec 13 2004 Anchor

There's a reason I don't lead a mod, it's because I can't code.

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Dec 13 2004 Anchor

I lead a mod and I don't code, and so far its going along very smoothly. You don't have know how to code to lead a mod, but it does help greatly.

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modDBOld-Oldtimer

ror
ror
Dec 13 2004 Anchor

I'm guessing you map then? or at least knew a coder before you really started on it?

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

Dec 13 2004 Anchor

I didn't know of a coder before I started, and it didn't take me long to find. It did, however, took me a very long time to find a player modeller, and I can say it paid off after waiting this long :D

Just be sure to check all the modding forums you can, specifically HL2-focused, and you should be fine rounding up team members. Just be patient.

--

"He who fights with monsters might take care lest he thereby become a monster."
- Friedrich Nietzsche, Beyond Good and Evil, Aphorism 146

Dec 13 2004 Anchor

I started it by myself. Moved it up to 20% by myself, and then people started wanting to join :/

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modDBOld-Oldtimer

ror
ror
Dec 14 2004 Anchor

Which mod is that Jenny, you seem to be quite active from your profile.

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teamgames are for those who want to blame their losses on others. Play deathmatch you wuss.

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