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Rigging skeletan meshes for Unreal 3 in Max. | Locked | |
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Oct 1 2008 Anchor | ||
Hey, I know how to model weapons and get the scripts written for them, but I dont know how to get the bones rigged so I can animate the mesh. Anyone know how to do this in 3ds Max? |
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Oct 1 2008 Anchor | |
Once you have placed the bones in the correct position you then use a modifier called skin (note your mesh and uvmap must be complete before you do this!). Then add the bones to the modifier, and if you have done it correctly the vertex's will automaticly join the mesh and bones together. If needed you can manually adjust the weight of the points to suit the bones better. Once all is done the mesh will move with the rig. If your still confused, maybe google a tutorial video. --
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Oct 3 2008 Anchor | |
Exporting your rigged character to Unreal is a whole different thing, though. I suggest googling for Shakeno's Quick Workaround. If your characters have the same proportions as Unreal characters, you might as well use the original skeleton, instead of making your own. (Unreal characters are beyond normal proportions, are hunched and have very large hands and feet.) --
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