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Recruiting For RTS mod | Locked | |
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Jun 27 2011 Anchor | ||
I'm looking for a few good modders to sign on for a new mod for zero hour. So far I would need a someone to do Textures and Coding as well as other things such as PR and website design. I have a lot of experience leading a mod team as well and creating models and concept art although someone who is adept at making models would be very well received. If your interested I could PM more details. |
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Jun 28 2011 Anchor | |
Any Background story/ idea of your potential mod? -- Hi |
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Jun 28 2011 Anchor | |
No one will message you about this. You might get lucky and get a total noob at Maya or C++ if you are lucky but that's about it. -What are the game mechanics of the mod? Edited by: Nightshade |
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Jun 28 2011 Anchor | ||
Well I don't want to leave a lot of information up front because I want to leave room or change down the road but the main idea would be to add 2-3 more factions as well as including black comedy and HD models and I did say what I was going to do within the group and I did say my experience. -- No this was an idea of mine which i just bumped |
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Jun 28 2011 Anchor | |
First off: Second: Third: Edited by: Nightshade |
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Jun 28 2011 Anchor | ||
I've only really just learned texturing but I am pretty good at models, don't criticize the sketcheup though and I did have had examples of artwork they where taken down though, the mod itself is supposed to add completely different factions with very different play styles and units as well as featuring new game play elements such as neutral units(Like the ones in tib sun) and more captureable structures. Oh and the tank was a really early model just to be a example for future models. -- No this was an idea of mine which i just bumped |
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