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Rain Photoshop rules? (Forums : 2D Graphics : Rain Photoshop rules?) Locked
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Ronnie42
Ronnie42 God Of Destruction
Jul 5 2013 Anchor

Ok this might sound like a strange question but is there a specific way a 'Rain' texture should be made? I understand the opacity but it's the way the the opacity with the white, black is designed like:

Anyway I was wondering because I'm trying to make sure everything I create is my own work. Anyway if you have any further idea's to improve then feel free to expand on that, I was looking at multiply texture's being used for more detailed rain but I have a hard time understanding of Rain when it come's to Udk, I assume the same method also would apply so similar engine's but Udk has been my main focus for a while.

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Doom compile project: link (Taking a break), original game's design project: link (Back to working on it)



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