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Planted keys for a bespoke bone structure. | Locked | |
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Sep 16 2009 Anchor | |
Hi there, I'm trying to finish setting up my rig before I start animating my character but I'm having trouble stopping the mesh from intersecting the ground plane. For a biped rig I could set up a planted key to make sure it always walked on the floor but for a custom bone mesh I can't find the option to do the same trick. Does anyone have the solution to this? I've a feeling it's something really simple but I just can't find it. Thanks for any help. |
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Sep 16 2009 Anchor | ||
Use Inserver Kinematic (IK) control rather than Foward Kinematic(FK) with Ik the foot drive the legs |
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Sep 17 2009 Anchor | |
Thanks for the advice! |
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Sep 17 2009 Anchor | |
IK = Inverse |
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Sep 17 2009 Anchor | ||
oops yah right spelling mistake ... my bad |
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