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[Paid] 3D artist looking for work | Locked | |
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Nov 29 2010 Anchor | ||
Hello, I Model, UV map and texture high quality products using Maya 2011 and photoshop. Currently I am not looking for a team to join, but I am looking for some work. My specialities are guns and props. I cannot do character models. Here is a link to my website which includes my previous work and contact info. www.rohailkl.com If you are interested please contact me and and we will negotiate. |
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Nov 29 2010 Anchor | |
to be honnest, I don't think people would pay for such models. |
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Nov 29 2010 Anchor | ||
Those models had a strict poly and texture size limit. And they were done about 1 month ago. |
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Nov 30 2010 Anchor | ||
Your texture work is nice, but the models are way too simplistic to show off your skills, and your website is, to be honest, really bad - it detracts from the professionalism of your work. It looks like you've got skills, but the presentation (website) and simplistic, dull models (yay, nicely textured guns), kills your chances. Take this as advice from a fellow professional, just trying to help you out. |
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Nov 30 2010 Anchor | |
That isnt the problem, you need a lot of work on presentation and more general skill asset. None have wireframe, polycount, texture size (except for your spartan sword and maya GUI). I suggest you practice longer before doing business. One way to see if you are ready is compare your stuff with turbosquid's. You can get a better idea of what quality and what price you are looking at. -- ===================Signature====================== |
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Nov 30 2010 Anchor | ||
Don't think I have ever posted on the DB sites before.. but seeing this thread made me see red! I'm sorry but the other 2 posters are spouting nonsense.
What? That makes no sense to start with. They are good but no good? They look like great game assets to me (yes OK slightly generic, guns etc). If anything they are way too high poly going off that first gun. Take a look at real game assets and you will be amazed at modern poly counts, they are not as large as you think. and Los_Pescados your comment is completely duff. People would pay good money for quality assets such as those if you can produce them in a way that's fits a teams pipeline and you turn them around fast enough. Copyright, your work is good for games. Keep it up. Work on creating your assets for a 3D Engine (Epics UDK is a great example), Learn the production pipeline and understand how 3D assets work and their limitations. Once you understand the production pipeline and can show people that you should be able to seek paid work. The one thing I agree on is your website is extremely garish. Its OK to have simple sites or flashy sites but this sits some place else . Get hold of a web/graphic designer to knock you up some nice graphics and you will be sorted. -Rick |
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Nov 30 2010 Anchor | |
I'll spare you my criticism unless you ask for it, though it is more inline with what inverted and shadow were saying. I will say the prices you have in mind and the speed at which you work could have a major impact on who even considers contacting you, so it might be beneficial to list some form of rates to use as a guideline (this is basic information so it shouldn't be something that someone has to put effort into learning, and still leaves room for negotiations depending on the complexity of what they want modeled). If its fast and really cheap, whatever. But for legal reasons, as money is involved, it might be nice to know if you do actually have commercial licenses for Maya and Photoshop. |
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Nov 30 2010 Anchor | ||
Thanks for all the replys guys! Yes, the website does need a lot of work. And I usually get things done in one day. |
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Nov 30 2010 Anchor | ||
very surprising! |
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Nov 30 2010 Anchor | |
My sarcasm detector is a bit wonky today, is that serious or not? -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Nov 30 2010 Anchor | ||
Low polys usually don't take weeks |
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Dec 2 2010 Anchor | ||
tbh you won't find work with those kind of models. You say they were done in a month. no offence but i can to them in about 2 or 3 days and have better results. however best of luck finding a paid job |
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Dec 2 2010 Anchor | |
They weren't done in one month, they were done in one day. IMHO, it shows. Your suggestion of spending 2-3 days per model sounds about right to me. -- "lets say Portal is a puzzle game, so its a rehash of Tetris" |
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Dec 2 2010 Anchor | ||
Thanks for your replys guys, I already found someone that I am happy to be working with. Please stop bumping this thread. ------------------------- CLOSED ------------------------- |
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Dec 2 2010 Anchor | ||
Hmm, well I have a question. You say you've got someone interested in working with you. Can I ask how much they agreed to pay you? Just being nosey, so that I can get a benchmark for when and if I decide to pimp myself out. |
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Dec 2 2010 Anchor | ||
It's all Royalties sadly Until I go to college! Haha, Now please.. let this thread die. |
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Dec 5 2010 Anchor | ||
wow some people really are desperate:d |
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Dec 5 2010 Anchor | ||
STOP BUMPING OLD THREADS |
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Dec 6 2010 Anchor | ||
obligatory bump |
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Dec 7 2010 Anchor | ||
Not that old !!! Can you please remove this reference, or I will indulge why you are no longer on the WWI Source team |
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