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Apr 27 2004 Anchor | |
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Apr 27 2004 Anchor | |
FARK, awesoem stuff there -- Nothing. |
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Apr 27 2004 Anchor | |
Firggen bully stuff!!! |
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Apr 27 2004 Anchor | |
THE BEST modern guns I've seen on this site. |
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Apr 27 2004 Anchor | |
holy f00k !! -- _______________ |
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Apr 27 2004 Anchor | ||
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Apr 27 2004 Anchor | |
Apr 27 2004 Anchor | ||
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Apr 27 2004 Anchor | |
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Apr 28 2004 Anchor | |
Fricking awesome -- ShadowLore profile: Moddb.com |
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Apr 28 2004 Anchor | ||
its great your still alive if you work like that! |
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Apr 28 2004 Anchor | ||
looks good, but it'S polywasting at ist best... the ingame models have many details wich coud be also polybumped or left out, because the player won'T see ist ingame ... |
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Apr 28 2004 Anchor | |
Apr 28 2004 Anchor | ||
can we get some polycounts on the models? |
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Apr 28 2004 Anchor | |
They're are cool. I like those highpoly models. What's this polybump doing? |
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Apr 28 2004 Anchor | |
very nice --
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Apr 28 2004 Anchor | |
wow....thats all i can say, wow -- ___________________________
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Apr 29 2004 Anchor | ||
some other parts could also be polybumped, but the player would notice them ... - Edited By katzeimsack On Thu 29th, Apr 2004 @ 4:51:01am |
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Apr 29 2004 Anchor | ||
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Apr 29 2004 Anchor | |
rofl katzeimsack , you sad sad little man -- Nothing. |
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Apr 29 2004 Anchor | |
Apr 29 2004 Anchor | ||
thats too much farcry models or hl2 models have 3000 and don't use bumpmapping... 5000 and bumpmapping omg! btw. the fixes I maked could save >300 polies ... |
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Apr 29 2004 Anchor | |
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