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New Cel shaded stuff | Locked | |
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May 14 2004 Anchor | ||
What do you think? Images might take a while before loaded. There more then 200 KB. Comments are welcome. |
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May 14 2004 Anchor | ||
nice -- |
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May 14 2004 Anchor | |
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May 14 2004 Anchor | |
im not such a fan of cell shaded but XIII (whatever) looked cool -- _______________ |
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May 15 2004 Anchor | |
Nice, i think you should make the colours darker and outlines thicker and a bit darker -- uwu
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May 17 2004 Anchor | ||
The problem is that i don't have a outline in-game yet. This has to be coded and unfortunatly we don't have one at the moment. - Edited By Dave_the_Master_Z On Mon 17th, May 2004 @ 1:44:56am |
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May 21 2004 Anchor | ||
I've made a website for the mod. You can find it here. I also added a new profile for it. It's still waiting for accepment though. |
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May 21 2004 Anchor | |
Good stuff, though indeed, a lil crisper and all should be well.. Guess seeing it in motion would be much easier ^_^ -- It smells like a MONKEY! A monkey past its prime... |
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May 21 2004 Anchor | |
Change everything to "Cel-shader" and not "Cell-shader", make up your mind |
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May 21 2004 Anchor | |
Only the kamikaze's should have bombs on their hands hehe, makes me wanna start cartoon quake or soemthing.. -- < insert subject games here >
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May 21 2004 Anchor | ||
THATS AN AWESOME IDEA!!!!!! /me starts -- |
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May 21 2004 Anchor | |
Yeah, it would be as easy as TGA skins in QMB and cartoon sound. By the way Dave, you don't need a coder to make the outline. You can somehow duplicate the mesh, and then fattenizing it a little (the duplicate that is), painting it black and flipping normals, and you got an outline. Trying to do this on already animated models would be extremely tedious, however - Edited By CheapAlert On Fri 21st, May 2004 @ 3:11:34pm |
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May 22 2004 Anchor | ||
Yeah but coding would be easier. And I also think it will double the poly's. I tried cartoon outline convertor and also some tuts. But it's way easier if we can code it. Cartoon quake sounds fun. I,m not sure how it would look though. I think it will look kinda weird in that engine, if you only change the skins. About the kamikazes, yeah they only hold bombs + the bomberman ofcourse. In-game they still have the same weapons. The shots of the headmans were teken in the serious modeler with default attachments. Anyway, Once all enemies are finished, I will have to do the weapons and items. After that, a few extra cel shaded maps and we should be ready to go. |
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