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New Cel shaded stuff (Forums : Pimpage & Posing : New Cel shaded stuff) Locked
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May 14 2004 Anchor

What do you think?

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Images might take a while before loaded. There more then 200 KB.

Comments are welcome. :)

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Dave the Master - Shiko no Tama PL

My Cel shaded mod
My Inu Yasha mod

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May 14 2004 Anchor

nice :thumbup:

jacksonj04
jacksonj04 Over 9000
May 14 2004 Anchor

They're losing a lot of depth, the outlines need to be made much sharper imho (like the 1st pic of Sam)

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T-RonX
T-RonX Warm Milk
May 14 2004 Anchor

im not such a fan of cell shaded but XIII (whatever) looked cool

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SkitZaY
SkitZaY u mad
May 15 2004 Anchor

Nice, i think you should make the colours darker and outlines thicker and a bit darker :D

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uwu


May 17 2004 Anchor

The problem is that i don't have a outline in-game yet. This has to be coded and unfortunatly we don't have one at the moment.

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- Edited By Dave_the_Master_Z On Mon 17th, May 2004 @ 1:44:56am

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Dave the Master - Shiko no Tama PL

My Cel shaded mod
My Inu Yasha mod

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May 21 2004 Anchor

I've made a website for the mod. You can find it here.

I also added a new profile for it. It's still waiting for accepment though.

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Dave the Master - Shiko no Tama PL

My Cel shaded mod
My Inu Yasha mod

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Warbastard
Warbastard Phox
May 21 2004 Anchor

Good stuff, though indeed, a lil crisper and all should be well.. Guess seeing it in motion would be much easier ^_^

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Majestic_XII
Majestic_XII Decadencemod.com
May 21 2004 Anchor

Change everything to "Cel-shader" and not "Cell-shader", make up your mind :)

leilei
leilei The person who doesn't like anything
May 21 2004 Anchor

Only the kamikaze's should have bombs on their hands

hehe, makes me wanna start cartoon quake or soemthing..

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May 21 2004 Anchor

hehe, makes me wanna start cartoon quake or soemthing..


THATS AN AWESOME IDEA!!!!!!

/me starts

leilei
leilei The person who doesn't like anything
May 21 2004 Anchor

Yeah, it would be as easy as TGA skins in QMB :D and cartoon sound.

By the way Dave, you don't need a coder to make the outline. You can somehow duplicate the mesh, and then fattenizing it a little (the duplicate that is), painting it black and flipping normals, and you got an outline. Trying to do this on already animated models would be extremely tedious, however

- Edited By CheapAlert On Fri 21st, May 2004 @ 3:11:34pm

May 22 2004 Anchor

Yeah but coding would be easier. And I also think it will double the poly's. I tried cartoon outline convertor and also some tuts. But it's way easier if we can code it.

Cartoon quake sounds fun. I,m not sure how it would look though. I think it will look kinda weird in that engine, if you only change the skins.

About the kamikazes, yeah they only hold bombs + the bomberman ofcourse. In-game they still have the same weapons. The shots of the headmans were teken in the serious modeler with default attachments.

Anyway, Once all enemies are finished, I will have to do the weapons and items. After that, a few extra cel shaded maps and we should be ready to go. :D

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Dave the Master - Shiko no Tama PL

My Cel shaded mod
My Inu Yasha mod

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