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Need Opinions, Guidance... | Locked | |
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Sep 27 2013 Anchor | ||
Hi guys! Anyway... since a lot of you guys have experience, I feel like no other place could guide us through our journey making a truly awesome and unique game. Let me try to break it down to you. *Pretty much everyone will have access to this game The idea behind it is quite simple : scare the living crap out of people. Truly. Ok... so basically we realize now it's a bit much for 2 guys alone. Money is not the idea here... but we see the (future) possibilities coming out of this unique project. The main problem seems to be the visuals right now. At first, the idea started out of pictures. Then, we thought we could use drawings instead... but it seems like having to do about 200+ drawings is just too much with everything else we have to do with this project. So visually, we haven't found a perfect solution, and it's a bit slowing us down because pretty much everything else is rolling. Any suggestions for us? Ideas we might have overlooked? Thanks you for sharing your knowledge and wisdom with us. Thank you so much, guys! That means a LOT to us Edited by: SUPERMASSIVEQUAzAR |
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Sep 27 2013 Anchor | ||
1. nobody's gonna steal your ideas anyway because everyone here has already a million ideas they want to make. if you would need 200+ drawings on your project, you went far too big. this sounds like your first project and honestly, it sounds huge. too huge for beginners (if you are). start simpler because something too big always fails. |
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Sep 27 2013 Anchor | ||
So you're having problems with finding your Art-Direction or what? I'm not sure I understood you correctly. Also what Guiboune said. 3D? On a side-note: Edited by: TheSniperFan |
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Sep 27 2013 Anchor | |
I second SniperFan here, in fact I think your project could benefit from a bit of brainstorming about it. I don't think anything will get stolen, either. And if so, who says anyone else can actually finish it before you? When you ask for help, try to be more specific. I am really confused about what the problem is, too. It seems like you have a working game with crappy art or placeholder pictures. I'd suggest looking around Deviantart or conceptart.org or similar sites. Browse for some artists you might like and ask them to join. That is, if the game is 2D and from what I read, it seems to be. --
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Sep 27 2013 Anchor | ||
1. I see your point. It's mostly the concept that is fairly untapped (as far as I know - which is kind of weird considering how ridiculously easy the concept is). I guess spending all those hours working hard on it got me kind of paranoid... I'd hate to see the same concept just show up before ours. We did go for big (somewhat purposely, we wanted something really ambitious and unique). 2. Agreed. Believe it or not, I didn't mean it that way (I'm not like that at all, but you have no way of knowing that), though. I'm just very proud of it, and we seem to think it suits and complement the game very nicely. But I agree with you and will refrain doing such thing in the future. So... some people might not even call this a game, actually. I still think fundamentally it is, but I guess that's debatable. I guess the closest thing to it would be something like this : So it's not in 3D, and there's no programming (yet, but we're looking into it (to expand the concept)... kinda of hard to explain, but the concept in itself has very little to do with programming). I think if it weren't for the visual aspect of it, we'd be much closer to completion since we tested with basics and it works. The concept works. We did a bunch of drawings ourselves (we did them in "post-it size", so it would be quicker - since most of the time players would be drenched in darkness and we don't see much... at all), but even with that (doing them quite small works), it's still a lot for 2 guys who don't specialize in that (plus I'd like to concentrate only on music and sfx/sound design, and my partner on his things). I also went and look for "royalty free" pictures, but we found them... unsatisfactory, basically. So the real problem always comes back to the visuals... that's the key thing here but I'm not sure where to look...
I think you're not that far off, really. I guess basically we'd need somebody to be able to make a lot of drawings... As for the horror aspect of it, we're trying to bridge the 2, actually. Since it's closer to a play novel type of game, we know we can't do much more than jumpscares, but we're trying to be original and smart about it, immersing it in an interesting story people would like to follow. It seems clearer to me that basically, what we would need is an art director? Thank you (and Guiboune, and every one helping with our problem)... your help really means a lot.
I agree. Because as soon as we fix the art problem, the rest is already rolling and working... Thanks for all the tips. When you said : "It seems like you have a working game with crappy art or placeholder pictures", that's exactly it, really I appreciate all the help you guys... really |
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Sep 27 2013 Anchor | ||
The thing is, either you can search for someone who can draw you hundreds of pictures for free.. or you pay him to do it. If royalty-free pictures are not good enough for you, you don't really have a choice. Also never overlook the programming part of things. Programming is what makes a game a game and is crucial in development. Even if you think your project won't require much of it, it will probably require 20 times much more than you would think. And if you plan on doing it yourself without any kind of experience, it will take you a few months just to get the basics. And no game works with just the basics Then again, if it's your first game, it will NOT be successful, it will NOT be very good. Do not expect to start a big project and finish it with a great final result because it won't happen. Sorry to burst bubbles here but this is how it works. You can't make a great first game just like you can't make a great first song or a great first drawing. (oh and for the song thing, you do know that when you make a song, you automatically have the copyrights ? and as long as you can prove it, the song is yours and you could sue anyone who claims it their own) |
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Sep 28 2013 Anchor | ||
Yeah, you're right. We even checked around the idea of something like Kickstarter, but I don't think that's gonna cut it either. I definitely get what you mean for the programming. I really, really do. The only real problem is finding an artist, and being able to cough up the $ to pay him/her. I want to thank you for all the tips. I believe after we fix our visuals problem (and cutting down the scale of the experience), the rest falls into the category "something you know you can do". As for the song, when you are 20 and you realize one of your "close friend" is trying to double-cross you on a song he has absolutely no link with... it can be quite hurtful and devastating without having to go all the way through court... Thanks again for all the help... it really means a lot |
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Sep 28 2013 Anchor | ||
could you tell us what is the unique part? because i already seen a lot "escape the room" horror games. |
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Sep 28 2013 Anchor | ||
Have to disagree there. Well, at least kind of. I have my own project right now. It will be the first one to be released and I think it will be good. How can I be so sure about that? It's rather simple really. Don't be afraid of thworing away work of yours that has taken hours of your time, if it's not good.
This, however, I wholeheartedly agree with. Edited by: TheSniperFan |
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Sep 28 2013 Anchor | ||
Yes, the "escape" concept has been done. A lot. Ok... If people think games like "Heavy Rain" and "Play Novels" aren't "actual games", better off not checking it at all: this is not for you That is the concept. I guess the BEST way to describe it is probably through this link(s) here : The video pretty much self-explains the whole (simple) concept. It won't be just a bunch of "choose between 2 doors"... we're trying to make it an interesting and clever experience for gamers/viewers. Seeing how popular those "scary surprise videos" (you know, those where you think all is fine then you get a crazy jumpscare out of nowhere) are on youtube, we went ahead and tried to mix this with a cinematic, gaming type of experience people would want to follow... where you choose to go... I sure hope I'm not gonna mauled to death because of this unusual "gaming" concept... Thank you guys... |
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Sep 28 2013 Anchor | ||
Thank you for this long post!Now I can really imagine what you guys are wanting to do and I have to admit it´s sound like a great idea. You sir got a Watcher now. |
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Sep 30 2013 Anchor | ||
Thanks a LOT, Zanza! Thank you for your words, they mean a lot to me |
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Oct 6 2013 Anchor | ||
Just a piece of advice: Don't hold yourself back for fear of being made fun of. I like to think that the gaming community is open to different experiences, whether it be a non-tradition video game, tabletop RPG, or the concept that you discussed. If someone gives you hell for expressing your ideas and creations, shrug it off. Just because they don't get it doesn't mean that you won't inspire someone who loves the experience that you created. Best of luck with your project! Kellen Edited by: killakel |
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Oct 7 2013 Anchor | ||
I'd be very careful with such thinking. Edited by: TheSniperFan |
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Oct 7 2013 Anchor | ||
Thanks for the words. I really appreciate it. Gotta be honest, it's a bit refreshing. Thanks again!
I also agree with this. I remember hearing Kojima was laughed at with his concept for the original Metal Gear in he 80's. The good thing is that I do not believe my concept is "great". I'm just taking that cool concept, mix it with a (hopefully engaging) cinematic experience and a sound design/music, and bring it in a medium that is not meant for that, normally. All this happened because I was supposed to make music for 3 different horror projects in the last few months, and one by one, they all fell from the face of the earth. So I was like "you know what... time to DIY"... I also like the idea to have a "gaming" experience at the tip of your fingers at all time (provided that you can have access to Youtube). Thanks for weighting in, TheSniperFan. All of this is definitely taken in consideration. |
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