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My game project... (Forums : Ideas & Concepts : My game project...) Locked
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May 9 2013, 12:28am Anchor

So the current project I'm working on is a top-down sci-fi RTS game. I'm posting this thread to see if anybody is interested in it, and would like to see it come to life. Let me explain in some detail; The game has you control a giant space ship, called a starship in-game, that acts as a mother ship for smaller ships. You spawn these smaller ships through resources that regenerate based on your starship's equipment, stats, and tech abilities. The game's RPG element is the tech tree which allows for abilities that boost certain things such as resource regeneration. So, you generate enough resources and spawn up to your starship's unit capacity at max. These units have different types, frigate and cruiser are two examples, and they do different things based on your starships type. When you first create you character you choose a profession, currently fighter or miner, which determines the type of units and type of starships you can use. The frigate unit has extremely low damage blaster and missiles, but has large storage space and can help you mine asteroids. The cruiser unit has high blaster and missile damage and good speeds with low storage and a small amount of armor. The game will have more professions and eventually advanced unit types, but that is the basis of the game. It is also an open-world universe and, eventually, an MMO so you can see other players and create factions.

May 9 2013, 5:36am Anchor

Well,it sounds that worth making it out.Did you have any concept or other things now?

May 9 2013, 9:51am Anchor

No sorry, just a mind map full of ideas. I have started programming and now I just need an artist for in-game and concept art.

May 9 2013, 2:13pm Anchor

Do you have a design document written? If not, I highly suggest stopping and writing one. Not only will it allow you keep to your original plans, it'll help you flesh out your ideas into something coherent, keep you from introducing feature creep, and it will give whoever joins you something to follow (a team can't read your mind and they can't stop and hunt you down every time they need to know how you want something done).

What you've written here is, to be honest, pretty vague. I'm not saying copy/paste a 20 page design document here, but potential team members are going to want to know what the game you're trying to make will be like, in at least a little detail.

I'm also going to advise you to steer clear of making an MMO, for now at least, especially not as your first game. Even a traditional multiplayer game, which is much smaller, can get quite expensive to run. If I may make a suggestion: distill your game. Take the basic concepts and simplify them, and then make a sort of version .5 of your game. Use it to get the experience, funding, and attention you would need to make an MMO.

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May 9 2013, 2:33pm Anchor

Okay, good to know

May 9 2013, 3:25pm Anchor

I was interested up until the point you mentioned MMO. I honestly thought you were quite humble and enthusiastic about your pretty simple but relatively achievable idea. You thought out some well defined points on how each ship works and how the units progress etc. But then like I said, you ruined it with MMO.

Did I get my point across?

May 9 2013, 4:24pm Anchor
Tetsuo3 wrote:I was interested up until the point you mentioned MMO. I honestly thought you were quite humble and enthusiastic about your pretty simple but relatively achievable idea. You thought out some well defined points on how each ship works and how the units progress etc. But then like I said, you ruined it with MMO.

Did I get my point across?


Everyone has their opinion. I like MMO's so eventually I'd like to make it into one.

Metalspy
Metalspy Basher of Drums
May 9 2013, 5:19pm Anchor
RedPirate wrote:Everyone has their opinion. I like MMO's so eventually I'd like to make it into one.

And of course there is nothing wrong with you liking MMO's. The problem is, like TerranAmbassador pointed out, that creating and running a MMO just takes enormous amounts of time, money and knowledge. And when you're developing a game that's going to be a MMO you should build the game from the ground up as a MMO, since you usually can't just simply 'eventually turn it into a MMO'. From what I have heard the architecture off a MMO is completely different, which makes sense.

EDIT: It sounds like a good idea so far though, but I can only agree with TerranAmbassador! :)

Edited by: Metalspy

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