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My first texture | Locked | |
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Jul 29 2009 Anchor | ||
I just wanted to test it out but I have 2 pics testing my texturing ( left boxes have bump map,spec map,ect, other is just normal texture with uvmap) Note I learned texturing and all this in 1 day, how is this for a 1 day texture? First Fixed Edited by: aajohnny |
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Jul 29 2009 Anchor | ||
Jul 29 2009 Anchor | ||
Thanks, I am a fast learner ) those are made with me learning bump maps/spec maps/ texturing in not even 1 day. |
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Jul 29 2009 Anchor | |
What do the textures themselves look like? |
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Jul 29 2009 Anchor | ||
I made the lighting myself on the texture. |
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Jul 29 2009 Anchor | |
No, the lighting is already on the texture by default: I'm just saying that when you're using a shader that takes into account bump/normal/specular maps, these things should not be so heavily baked into the diffuse/color map, as it currently is. The maps and lights will provide this type of information, so having it part of the diffuse just throws things off visually as it could very well end up countering the light's position inside of a map. |
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Jul 29 2009 Anchor | ||
While learning the bump map aspect try learnin the normal map at the same time... it's pretty much the same thing. The biggest difference between those 2 is the arrays of color. Bumbmap is only 256 color while the normal map is 32 bit or 16 bit so it's way more precise. There's a few more different aspect but those are mostly technical aspect. You can use photshop plug-in or crazybump to learn about the process if you dont want to go into high polygon scuplting and baking thing... |
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