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My first texture (Forums : 3D Modeling & Animating : My first texture) Locked
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Jul 29 2009 Anchor

I just wanted to test it out but I have 2 pics testing my texturing ( left boxes have bump map,spec map,ect, other is just normal texture with uvmap) Note I learned texturing and all this in 1 day, how is this for a 1 day texture?

First
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Fixed
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Edited by: aajohnny

Jul 29 2009 Anchor

Those are impressive, as you can see the difference between the two.

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Jul 29 2009 Anchor

Thanks, I am a fast learner ) those are made with me learning bump maps/spec maps/ texturing in not even 1 day.

Cryrid
Cryrid 3D Artist
Jul 29 2009 Anchor

What do the textures themselves look like?
The color/diffuse map looks like it already has some lighting information baked into it (the specular highlights, the raised pattern), which is good for stand-alone textures, but in this case makes it harder to see where the bump and specular maps are coming into play on the left-most cube as the diffuse already gives it a permanent specular/bump effect.

Jul 29 2009 Anchor

I made the lighting myself on the texture.

Cryrid
Cryrid 3D Artist
Jul 29 2009 Anchor

No, the lighting is already on the texture by default:
Cgtextures.com

I'm just saying that when you're using a shader that takes into account bump/normal/specular maps, these things should not be so heavily baked into the diffuse/color map, as it currently is. The maps and lights will provide this type of information, so having it part of the diffuse just throws things off visually as it could very well end up countering the light's position inside of a map.

Jul 29 2009 Anchor

While learning the bump map aspect try learnin the normal map at the same time... it's pretty much the same thing. The biggest difference between those 2 is the arrays of color. Bumbmap is only 256 color while the normal map is 32 bit or 16 bit so it's way more precise. There's a few more different aspect but those are mostly technical aspect. You can use photshop plug-in or crazybump to learn about the process if you dont want to go into high polygon scuplting and baking thing...

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