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MP40 (3ds Max) | Locked | |
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Jun 27 2009 Anchor | ||
Hey guys, im new to these forums, so i thought why not start off my first post with one of my models . This is a MP40 i made in 3ds Max 8 a few months back, inspired from call of duty: WaW. I hope you like it
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Jun 27 2009 Anchor | |
Jul 4 2009 Anchor | ||
god i could never do that.... |
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Jul 4 2009 Anchor | |
Jul 4 2009 Anchor | ||
Good work excellent quality and I dont see any error in the model! So cooL! |
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Jul 5 2009 Anchor | |
It would be nice if the butt stock could be done in a folded and unfolded visual. -- Can you tell me doctor why I still can't get to sleep? |
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Jul 6 2009 Anchor | ||
Looking pretty kick ass |
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Jul 13 2009 Anchor | ||
thanks guys, and this was my first real attempt to model a weapon, so atm i dont have any other weapons in the works, and as for the strap, i was just getting really lazy because its the last part of the model i had to make, if i ever put this into a game, i will be sure to fix it. here i made another render with the stock unfolded
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Jul 14 2009 Anchor | |
Love it. -- Can you tell me doctor why I still can't get to sleep? |
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Jul 14 2009 Anchor | ||
Wow, really good model! |
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Jul 16 2009 Anchor | |
looks nice, i agree about the polycount of the strap. could you post a screen with wires ? |
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Jul 20 2009 Anchor | ||
Awesome, the German Wehrmacht would be proud. I agree about the strap though, I think tripling the polycount would make it more realistic. |
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Jul 21 2009 Anchor | |
But probably though add in unnecessary lag. It's really only a minor thing though, and if I were him I would probably remove it, because it looks a bit squared off rather than smooth. -- Can you tell me doctor why I still can't get to sleep? |
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