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Modder with Varied Skills, looking for a mod/team (Forums : Recruiting & Resumes : Modder with Varied Skills, looking for a mod/team) Locked
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Jul 6 2011 Anchor

As the title says, I'm interested in joining a team and I have a pretty varied skillset.

I spent a straight year in College working with Photoshop and Flash CS3 Pro/ActionScript 2.0, so I have experience in developing 2D art although its really not my favorite.

I spent a second year in college learning C++ and C# programming languages, with a few weeks of Microsoft XNA.

I've been a hobbyist 3D modeler for years, have done various props. Weak with organics but props such as light sources, furniture, appliances, etc. plus weapons are strong suit.

I've got around 8 - 10 months on and off experience with UDK engine and its respective pipelines (great engine, imports well and is exceptionally powerful with some practice), I've dabbled in most respects of UDK. I have experience programming in UnrealScript (created a sprint function, killstreak system, RPG-esque player growth system, custom pickups that could be used to upgrade player skills, and more), mapping(BSP, Static Mesh, and Terrain levels), modeling(Weapons, Pickups and Props), importing and using flash assets(Custom HUDs with Scaleform) and textures/materials, as well as a good bit of Kismet and Matinee experience.

Recently I've started with modding Crysis, mainly mapping but I've downloaded the SDK and began learning FlowGraph scripting.

A lot of my UDK experience came from a now dead local project I had been working on with some college friends. The reason behind the death of the project was that the members either:
A). Did not want to contribute or work to produce assets past the Pen and Paper Design Phase
or
B). Felt like prolonging the Design Phase to constantly fill the game with massive amounts of small details and constantly changing over-complicated systems (that would become yet more complex with each new rendition) and as such would forsake more important game-essential things like Story, Artstyle and Gameplay. This resulted in a never-ending development timeframe in which we, a mere team of 4-5 fairly inexperienced modders, could never produce the sheer number of assets, features and quality required to finish the game to GDD specifications.
Rather, the team seemed to expect me to do all the assets in the game whilst the continually plotted out more and more little details in the game and just piled it on my desk, so to speak. This was very bad, and resulted in a failure. Keeping this in mind, PLEASE do not contact me unless your project is more professional than this.

At the moment, my profile is a little out-of-date, I'll update it with images/renders of the work I've mentioned in this post and update the thread when that's done. I'd really like to be picked up by a pre-existing team with more experienced members that I could really learn a lot more from, but just post here or pm me with whatever your project/plans are and I'll get back to you post haste.

Thanks

Jul 6 2011 Anchor

You are just what I need! PM sent!

Jul 7 2011 Anchor

Alright, I've upped some of my work. Not as good as some stuff on here, but I've came a long way since I started and I'm proud of my progress :D Hopefully, I'll get a chance soon-ish to take a few videos to showcase some of the things I've done that are harder to capture with images (level scripting, coding).

Anyway, its up for everyone's respective viewing please, drop me a line if you see anything you like :)

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lebofly
lebofly Code D.E.A.D
Jul 8 2011 Anchor

Iv sent you a PM :D

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