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Looking for Texture Artist! (Forums : Recruiting & Resumes : Looking for Texture Artist!) Locked
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iQew Unity Dev
Feb 29 2012 Anchor
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Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one texture artist, who is capable of creating textures for our 3D models.

You can check the game's page right here:

Your task would be to aid our 3D artists in creating textures for props or enhance existing ones.

• Efficient workflow
• Strong foundation skills
• Experienced with the Source Engine
• Well-organized data management
• Teamplayer
• Online Portfolio

• Experienced with single client work
• Experienced with studio work

We are going to need a texture artist to help our 3D department with production or improve existing textures that have already been created. It is essential that you're experienced with the Source Engine.

The team works with weekly schedules and sub-lists that show your tasks in order of importance to work through. We expect you to document your work in a professional manner. It has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.

This position requires a minimum of 10 hours per week.

We use DropBox and Skype for the exchange of data and information.

Interested in working with us?
Please, get in touch with me via E-Mail ( or add me on Skype directly (iqewarts) to discuss further details in a personal interview. You can also send me private message beforehand.

Thanks for your time,
Kjell 'iQew' Bunjes
(Team Leader & Art Director)

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