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lightmaps on a model texture? | Locked | |
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Jan 9 2009 Anchor | ||
ive seen several times models with textures that have shadows on, done with lightmaps in the modelling program. However i have no idea how to do this. I presume you create you texture first apply it to the model after you have UVmapped it and then add lights in the scene. But how would you get the shadows to show up in the texture? it would be great if someone could inform me about how to do it. Thankyou |
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Jan 9 2009 Anchor | |
You'll want to start by making sure the UVs are set in a way that gives each face a unique space (so if you're overlapping/tiling, you'll have to create a second set of coordinates for the lightmap to use). |
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Jan 10 2009 Anchor | ||
yeah thats what i have no idea how to do ! im using 3ds max 9, does anyone have any tutorials on how to do this ? it would be a really great help ! |
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Jan 18 2009 Anchor | |
Try this: Create->Lights->Standard->Skylight Set light colour to white (by default its a slight blue). Apply a new material to your model, but change the grey diffuse value to white. Press F10 and go into render options. Advanced Lighting tab, then select Light Tracer. Select your model, then go Render->Render to Texture In this pop-up window you need to do the following: Hit Render, sit tight and wait. Its rendered out - to apply the map in Max you have two options: OR In the material browser, place your map in the ambient map slot. Sorry for the late reply, didn't see this post . Edited by: M@ty |
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Jan 18 2009 Anchor | ||
yeah i worked this out the other day, thanks for your reply though |
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