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Level Degsign - Needs Critique (Forums : Level Design : Level Degsign - Needs Critique) Locked
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Jul 30 2013 Anchor

Hey guys, im working on this level and need some input from anyone before I start modeling the detailed version.

Level

Im open to ANY suggestions.

Jul 30 2013 Anchor

What type of game is it?

Jul 30 2013 Anchor

This is for my Final animation project

Jul 30 2013 Anchor

Is it an FPS, 1v1 fighter, rpg? Or are you just trying to make it look good?

Jul 30 2013 Anchor

Its an animation, not a game.

Im a 3D student and we have to do our final animation project.

If you have any suggestions please do.

Jul 31 2013 Anchor

What kind of animation is happening in there, hard to give any tips, judging just from this scene.

Jul 31 2013 Anchor

its all to rounded the rocks look weird and it looks like the trees are growing on the rocks that isnt good either if you think im a bad critic please do tell because if im good ill continue critiquing peoples work ;)

Edited by: KleptoPath

--

Interested in working on a project with me? If so Hit me up @
KleptoPath@programmer.net

Aug 1 2013 Anchor

KleptoPath wrote: its all to rounded the rocks look weird and it looks like the trees are growing on the rocks that isnt good either if you think im a bad critic please do tell because if im good ill continue critiquing peoples work ;)


> illiterate spelling
> no punctuation
> can't tell the screenshot is UV-grid / non-textured version with emphasis on model geometry and layout

You are inexperienced and you should keep your mouth shut if you don't want to end up as laughing stock of the community trying to give advice to other people on a subject you know nothing about. A friendly but fair warning.

Aug 1 2013 Anchor

Any critique is valuable, So keep it coming

Aug 1 2013 Anchor

If at all possible can you show the wireframe veiw and perhaps your rigging settup ?
Looks wise its difficult, placed as you have multiple trees within your scenefile its going to be a headache if your rigging isnt up to the task...
To help animate your trees consider reducing the polycount of those and using larger planes with textures, use bumpmaps(or normal),optionally[specular],diffuse and opacity (alpha map).
260,000 polygons is pretty detailed already , however your composition does have some small flaws : The eye reads from left to right ( if your a westerner such as I ) and it tends to find things to look upon as you scan across, things that are brighter have more attention your brighter part on the left under the tree will need attention with either decreasing its lighting on that spot or fixing it up after your render in a program such as Avidemux (freeware).
Alternately have a subject use that area.. and people will not miss it .. even if its a small charector.

Side note, tree's growing on rocks are definately cool though please add more tree roots like your tree at the front.

--

Stress is when you wake up screaming & you realize you haven't fallen asleep yet.
Don't force it, get a larger hammer.
I tried to daydream, but my mind kept wandering

Aug 1 2013 Anchor

Personally, I think the background looks good, but the foreground is lacking detail and a focal point. Not fully sure what I'm supposed to look at first. I THINK it's the Easter Island head, but it's too small compared to it's surroundings.

DrSyndrome
DrSyndrome "Seek out the power you need. Find a rule to break, it will make you stronger. Stronger perhaps then you thought possible."
Aug 1 2013 Anchor

shadowflar you have had so much shit sent your way i cant believe you have the guts to keep it up

--

I do not deny evil, nor do I believe that any human is completely free of malice. Everything must be in balance. As long as evil and good maintain an equilibrium in this world there is no problem. Perfect balance is the key to everything.

Aug 1 2013 Anchor

doctorysyndrome wrote: shadowflar you have had so much shit sent your way i cant believe you have the guts to keep it up


You made an alternate account just to say that? Grow some balls.

Aug 2 2013 Anchor

Take it somewhere else guys.

casf01
casf01 Rigger / tech artist
Aug 2 2013 Anchor

try posting your stuff at 11secondclub rather than here
you'll get a WAY better expertise and comments than those you can get here regarding animation and filming.

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