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Idea for a horror game - your muzzle flash as the only light (Forums : Ideas & Concepts : Idea for a horror game - your muzzle flash as the only light) Locked
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May 11 2014 Anchor

I just got an idea, what would it be like to have a horror game where the only light in the whole game comes from your muzzle flash? Having a pitch black screen otherwise would probably be too boring, so I think the world would have to be rendered in a similar way as how we percieve the environment when it is dark - we still see some silhouettes, movement, etc. But it would all play on the environment being really scary, so that you really want to shoot from time to time to see what's in front of you - but what if what you shot doesn't run away but gets really pissed off?

So yeah, what do you think of that idea? It's just a spontaneous thought, I have not tried to make it at all, but do you think it could - with some amount of tweaking - be fun? Has something similar been done before?

May 18 2014 Anchor

Sounds pretty annoying. I like limited visual in Horror Games but being able to see for less than one second only when shooting doesn't sound like a good idea.

May 19 2014 Anchor

The idea of limited vision isn't anything new to horror games which is essentially what the core Mechanic would be. As Mistergeorge also said I think this feature would be quite annoying as well as the fact that a muzzle flash only lasts a second if that making it utterly pointless to fire a gun for light. I also doubt that this mechanic would be particularly scary on its own either.

Reborn:X
Reborn:X Waiting...
May 20 2014 Anchor

Honestly this idea sounds really bad, almost worthless.

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May 17 2015 Anchor

(Sorry about necroing this thread after a year)

I like this idea, but it needs to be modified.
You'd either need a lot of ammo, or the muzzle flashes would have to last longer than a split second, or the gun would have to fire flares that stick to walls.

Instead of a gun, I'd use a flamethrower.
Mouse wheel would control the flamethrower's pilot light.
Settings would range from "off" to "very bright".

Primary mouse button would fire the flamethrower.
You could do this to illuminate a large area for a short time, or to attack enemies.
Secondary mouse button would use the flamethrower as a melee weapon.
You could do this to save fuel, or against enemies that are immune to fire.

Both the pilot light and the ranged attack would use the same (limited) fuel source.
Not realistic, but separate fuel sources would make the mod unnecessarily complicated.

Some enemies would be scared away by light, others would be attracted by it.

Edited by: Fragvergnugen

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Don't worry about people stealing your ideas. If your ideas are any good, you'll have to ram them down people's throats.
-- Howard Aiken

May 19 2015 Anchor

Would the muzzle flash be powered kinetically by your own movement in the game?

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