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I want to hire a programmer for my mod game. | Locked | |
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Dec 8 2003 Anchor | ||
If you are interested in it, please goto the following website. |
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Dec 8 2003 Anchor | |
no need to post in two different sections of the forum /me leaves the locky key on teh mantle for a moderator to get -- Nothing. |
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Dec 8 2003 Anchor | ||
Are you sure? "Professional" programmers, the one who works for money, will want a quite large sum of money. Do you also know if you mod for half-life you can not sell the mod, the mod must remain free? If i was you i wouldn't pay someone to program your mod for you. if your idea is good programers, should be at least, willing to help you out. seeing how you, "have all 3D robot/weapon/map graphic ready in 3D studio max.", i'm not a mapper but i don't think its possible to map in 3ds and compile them to bsp. anyways, good luck with your mod. don't spend money on finding a programmer. if your idea is good then people are likely to jump aboard and help you; think of it as a natural way to evaluate mods. --
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Dec 9 2003 Anchor | ||
thanks tarbash. I have this game in my mine for a long time. I really want to make it out. I found out that we can Distribute the mod game with quake 3 engine. is it possible to do it this way ? |
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Dec 9 2003 Anchor | ||
i don't think you can distribute this mod with the quake 3 engine unless you buy a license. --
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Dec 9 2003 Anchor | |
*EEK!* Q3A is very expensive to license, either stick with mods or use a free engine such as Q1 or Genesis3D ! |
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Dec 9 2003 Anchor | ||
100, 000 dollars is a lot of money. unless your game idea is great i wouldn't take the risk. --
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Dec 10 2003 Anchor | |
AMP and AMP2 are affordable. |
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Dec 10 2003 Anchor | |
how much.. i mean anything over £300 is not affordable for me -- Nothing. |
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Dec 10 2003 Anchor | ||
Torque is about 100 USD. --
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Dec 11 2003 Anchor | ||
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Dec 11 2003 Anchor | |
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Dec 12 2003 Anchor | |
Naturally, but Q1 is on a no-pay profile ! |
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