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I see dead projects.... | Locked | |
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Mar 16 2014 Anchor | ||
Creepy 6th sense kid aside, I is it me or are more projects biting the dust? |
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Mar 16 2014 Anchor | ||
No, more and more people are trying to make games. |
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Mar 16 2014 Anchor | ||
Making games is hard and time consuming, not everybody can handle it. And sometimes, life happens that prevents them from continuing. |
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Mar 16 2014 Anchor | ||
Are you seeing more? Maybe. Are there more? Maybe. However, dead projects are far from a new thing. I've ranted before, but for as long as I remember visiting moddb, there have been many fan projects that announce, show some renders and concept art. Maybe have a tech demo showing some basic feature, and then dies. |
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Mar 16 2014 Anchor | ||
Sure there are a lot of dead projects, everyday more and more people decide to give a shot to the gaming development but for most of them gets really hard, first of all because they don't even know where to start and the ones who actually start with something, never push the project to the very end. |
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Mar 16 2014 Anchor | ||
The main reason is frustration rather then time or even "life commitments" I know this is sounding like a rant. |
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Mar 17 2014 Anchor | ||
That about sums it up, But if I were to add to it I believe intimidation plays a large role, some projects just become to unwieldy. |
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Mar 17 2014 Anchor | ||
Not to mention a lot of projects never end because they have no clear goals. I've seen lots of mods produce news for years and talk about how release is around the corner, and then go defunct. People have trouble deciding when they are done sometimes. -- All posts are phase shifted and routed through the main deflector dish for quality assurance purposes. |
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Mar 17 2014 Anchor | ||
also one more things that's a factor computer crashes, virus or hard disk malfunction and poor backup procedures can and often do -- Stress is when you wake up screaming & you realize you haven't fallen asleep yet. |
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Feb 16 2015 Anchor | ||
That happened to me as well. After months of development my computer crashed and I had no other choice but to reinstall Windows. I had no backups of the game's code, media or anything else... to have no backups was an extreme mistake. |
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Feb 16 2015 Anchor | |
Im not sure it's increasing: it has always been like this. Running a mod dev team is very hard for several reasons: Running a game dev team online is very different from IRL, but it can be done with things like Skype meetings. But in general it is much harder for several reasons Im not going to go into. On top of this you have a team of people which skill level is exceptionally low compared to industry standards. It takes time to become a good programmer, 3d artist, designer, animator, level designer, technical artist, QA tester, etc. You will bump into many issues, such as lack of art direction, people leaving the team and no code being written for weeks, etc - the list goes on. Many teams underestimate the value of experienced team members and some doesnt even consider things such as production management, technical art, game design - ie the more abstract arts. Other teams dies out because their initial scope was gigantic. Most mod teams are plagued by the latter in some way or another. Mod teams crash and burns for a billion more reasons. Edited by: Nightshade |
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Feb 16 2015 Anchor | ||
Starting a WIP, talking about it in a supportive community, modding and scripting, testing and experimenting, implementing new ideas, and most of all playtesting your own creation, is great fun. Sometimes, you just don't want the process to end. |
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Feb 20 2015 Anchor | ||
Yes. Many projects are one or two people doing something when their free time permits...when you look at a game like Fortnite, which it feels like I first heard about it at least 4 years ago...for about 2 years there was nothing, no news or anything, just that trailer...and that's a company of paid professionals working on the game for their day job...really, it's almost a miracle ANYTHING gets completed |
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