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Huge OP:CO-IN Media Update (Forums : Pimpage & Posing : Huge OP:CO-IN Media Update) Locked
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Mar 18 2004 Anchor

OP:CO-IN is having a huge media release today. We have a player model with 2 skins, 3 weapon models with skins, and 11 model renders and a sound preview! On top of this, we have launched a new site at a new address, www.opcoin.net . Be sure to register to our forums to gain access to the Developer Showcase where you can get sneak peaks at new models, concept art, and textures. Before we touch on the mod overview, lets get to the media.

United States Marine - Woodland Pattern:

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M16A2

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M40A3

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AK-47

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M240G

Weapon Render

M9 Beretta

Weapon Render

M923 5-Ton Truck

Vehicle Render

M72 LAW

Weapon Render

USMC Explosives

Weapon Render

M2 Browning .50cal

Weapon Render

L86 LSW

Weapon Render

FN Minimi (Para)

Weapon Render

FN L7A1 GPMG

Weapon Render

FN L1A1

Weapon Render

RPK

Weapon Render

Sound Preview

Link

Overview:

Operation: CO-IN (OP:CO-IN for short) aims to offer players a realistic, intense, and more importantly, fun, gaming experience. Utilizing realism elements such as irons sights and proper damage modeling, we hope to supply a better representation of modern infantry combat then currently offered on the market. While realism is vitally important, fun and ease of use will certainly be emphasized. Players can expect to be constantly part of the action and effective in combat without having to map hoards of keys.

However, the main 'realistic' aspect is the way that the mod is played out by the team. The conventional forces are organized into squads within a Platoon and allows for a chain of command to be formed with only experienced players acting as the commanders. The roles within the platoon and squads are based on the necessity for supporting each other. There will be a weapons detachment squad to provide heavy fire support upon the enemy that allows the assaulting squads to carry out their mission. With more experience comes more choice as a player to be a more skilled and important role, such as a sniper or an engineer.

Featuring a wide array of weaponry along with compelling and diverse locals, players will rarely find themselves in the same type of situation twice. Features such as chat, commands, and tactic distribution for teamwork and squad cohesion will be steam lined for easy accessibility and use.

Immersion will be a keystone of development. Believable environments as well as properly portrayed characters and weapons will try and bring the player into the world of modern infantry combat. Sounds and other special effects will help to bring the entire package one step closer to a more authentic, exciting, and compelling gaming experience.
Job Opportunities:

Currently, the team is looking to add the following to our roster. These positions are limited so please serious applicants need only apply.

Programmer
- 2+ Years experience with C++
- Previous work with Half-Life SDK
- Previous work with a modification ideal
- Able to follow direction
- Able to work well among a team
- Participate in the IRC Channel as well as Forums
- Meet Deadlines

Level Designer
- 2+ Years Experience with Valve Hammer Editor
- Have excellent design skills
- Have excellent detail skills
- Able to follow direction
- Able to work well among a team
- Participate in the IRC Channel as well as Forums
- Meet Deadlines

Map Prop Modeler
- Excellent 3D Modeling Ability
- Works directly with the Mapping Department
- Produce requested models on demand
- Meshing and Skinning ability ideal
- Able to follow direction
- Able to work well among a team
- Participate in the IRC Channel as well as Forums
- Meet Deadlines

Vehicle Modeler
- Excellent 3D Modeling Ability
- Excellent detail in creating accurately modeled vehicles
- Meshing and Skinning ability ideal
- Able to follow direction
- Able to work well among a team
- Participate in the IRC Channel as well as Forums
- Meet Deadlines

Vehicle Skinner
- Excellent 2D Art ability
- Excellent ability to create accurate and detailed vehicle skins
- Meshing ability ideal
- Able to follow direction
- Able to work well among a team
- Participate in the IRC Channel as well as Forums
- Meet Deadlines


All interested applicants must submit previous work and resume. Contact us at mail@opcoin.net , drop by the forums at Forums.opcoin.net , and IRC at #opcoin on GameSURGE.net .

Thragg
Thragg aka dEcon
Mar 18 2004 Anchor

Awsome stuff

L337_Haxs
L337_Haxs Reverse Software Engineer
Mar 18 2004 Anchor

lol the marine looks (the bloodshot eyes) like he just came in from the bar other than that awesome stuff!

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Argyll
Argyll Insurgency Founder
Mar 19 2004 Anchor

L337_Haxs wrote: lol the marine looks (the bloodshot eyes) like he just came in from the bar other than that awesome stuff!


The face hasn't been rigged for animations yet, so it looks like he's on way too many Hooah Bars :P

It will look a lot different in HL2. Plus... afterall, that is a real Active Duty Marine's face :)

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Retired Insurgency (for HL2) Project Director
Site: Insurgencymod.net
GameSurge IRC: #insurgency
modDB Mod Profile

krayzie
krayzie Max Abuser
Mar 19 2004 Anchor

sweet models

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Argyll
Argyll Insurgency Founder
Mar 20 2004 Anchor

The Player Model and the skin are actually undergoing some changes, so expect an update soon ;)

You can actually see the changes though in our Forums under the new Development Showcase section.

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Retired Insurgency (for HL2) Project Director
Site: Insurgencymod.net
GameSurge IRC: #insurgency
modDB Mod Profile

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