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Huge OP:CO-IN Media Update | Locked | |
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Mar 18 2004 Anchor | ||
OP:CO-IN is having a huge media release today. We have a player model with 2 skins, 3 weapon models with skins, and 11 model renders and a sound preview! On top of this, we have launched a new site at a new address, www.opcoin.net . Be sure to register to our forums to gain access to the Developer Showcase where you can get sneak peaks at new models, concept art, and textures. Before we touch on the mod overview, lets get to the media. United States Marine - Woodland Pattern: M16A2 M40A3 AK-47 M240G M9 Beretta M923 5-Ton Truck M72 LAW USMC Explosives M2 Browning .50cal L86 LSW FN Minimi (Para) FN L7A1 GPMG FN L1A1 RPK Sound Preview Overview: Operation: CO-IN (OP:CO-IN for short) aims to offer players a realistic, intense, and more importantly, fun, gaming experience. Utilizing realism elements such as irons sights and proper damage modeling, we hope to supply a better representation of modern infantry combat then currently offered on the market. While realism is vitally important, fun and ease of use will certainly be emphasized. Players can expect to be constantly part of the action and effective in combat without having to map hoards of keys. However, the main 'realistic' aspect is the way that the mod is played out by the team. The conventional forces are organized into squads within a Platoon and allows for a chain of command to be formed with only experienced players acting as the commanders. The roles within the platoon and squads are based on the necessity for supporting each other. There will be a weapons detachment squad to provide heavy fire support upon the enemy that allows the assaulting squads to carry out their mission. With more experience comes more choice as a player to be a more skilled and important role, such as a sniper or an engineer. Featuring a wide array of weaponry along with compelling and diverse locals, players will rarely find themselves in the same type of situation twice. Features such as chat, commands, and tactic distribution for teamwork and squad cohesion will be steam lined for easy accessibility and use. Immersion will be a keystone of development. Believable environments as well as properly portrayed characters and weapons will try and bring the player into the world of modern infantry combat. Sounds and other special effects will help to bring the entire package one step closer to a more authentic, exciting, and compelling gaming experience. Currently, the team is looking to add the following to our roster. These positions are limited so please serious applicants need only apply. Programmer Level Designer Map Prop Modeler Vehicle Modeler Vehicle Skinner All interested applicants must submit previous work and resume. Contact us at mail@opcoin.net , drop by the forums at Forums.opcoin.net , and IRC at #opcoin on GameSURGE.net . |
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Mar 18 2004 Anchor | |
Awsome stuff |
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Mar 18 2004 Anchor | |
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Mar 19 2004 Anchor | |
The face hasn't been rigged for animations yet, so it looks like he's on way too many Hooah Bars It will look a lot different in HL2. Plus... afterall, that is a real Active Duty Marine's face -- Retired Insurgency (for HL2) Project Director |
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Mar 19 2004 Anchor | |
sweet models --
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Mar 20 2004 Anchor | |
The Player Model and the skin are actually undergoing some changes, so expect an update soon You can actually see the changes though in our Forums under the new Development Showcase section. -- Retired Insurgency (for HL2) Project Director |
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