Forum Thread
  Posts  
How to create a high res mod? (Forums : 2D Graphics : How to create a high res mod?) Locked
Thread Options
Aug 14 2010 Anchor

I've never seen this question before, so how do modders make a high resolution or texture mod?

Draw all the textures by themself?
Or use them some kind of vectorize?

Kamikazi[Uk]
Kamikazi[Uk] Mobile Game Coder
Aug 14 2010 Anchor

Basicly the modders will just replace all the textures and then overite the low-res ones to give you a high-resolution mod.

You can't make textures high-res from low-res it's almost impossible as you will loose a lot of quality so it would be lower quality not higher.

Hope that helps you :p.

--


Portfolio 
Blog | Full-Time Mobile Games Programmer

Aug 15 2010 Anchor

Ah okay, thanks for the answer. But how make them high-res textures? It would be impossible to draw all the textures by themself, i think. Or am i wrong?

Kamikazi[Uk]
Kamikazi[Uk] Mobile Game Coder
Aug 15 2010 Anchor

How is it impossibly to make textures lol. They make them all themselfs like i just said in my above post. They can either make them by taking photos of realife areas brick walls etc or you can use them off online websites such as CG textures and things.

There is many ways to make new textures and the way your saying you keep thinking they magically make them hi-res in a application but they make them from scratch.

--


Portfolio 
Blog | Full-Time Mobile Games Programmer

AcidBarrel
AcidBarrel -- Torment --
Aug 15 2010 Anchor

Good example of this is to search up jDoom, and look for the High-res modification for Doom 2. Really worth while in my opinion. But it's also a great example.

--

Grenades... are your friends.

shadowofamn
shadowofamn 3D Artist
Aug 17 2010 Anchor

errr yes, people paint textures and use photo references, mixing the two = textures.

--

===================Signature======================
Demo Reel 2011 - www.wingkityu.com
Modeling - Maya, Softimage XSI, Zbrush, Mudbox
Mapping - Unity, UDK, Source Hammer
Texturing - Photoshop, XNormal, Crazybump
Comp/Edit - After Effects, Premiere

Aug 19 2010 Anchor

I heard if you load up a texture in MS Paint and hold the power button on your PC for 6 seconds it'll make a texture high res.

AcidBarrel
AcidBarrel -- Torment --
Aug 19 2010 Anchor

ngs616 wrote: I heard if you load up a texture in MS Paint and hold the power button on your PC for 6 seconds it'll make a texture high res.


Epic, you win.

EDIT: is there a how to tutorial on the web for this?

Edited by: AcidBarrel

Aug 19 2010 Anchor

yes, on the moddb forums, posted by ngs616

--

>:|

AcidBarrel
AcidBarrel -- Torment --
Aug 19 2010 Anchor

But this is a forum post not an official tutorial.

Ergo, Where and how do I move my hand to the power button and which way is better to open MSpaint. Via my computer or the start menu.

Edited by: AcidBarrel

Aug 19 2010 Anchor

I'll get on making a video tutorial Duke don't worry...

As for moving your hand. Just have your cerebrum use your nervous system to trigger your muscle contractions; thats usually the way to go.

To open MSPaint fastest goto the start menu, click run, and type mspaint.

In all seriousness: (gotta say something useful after being so unhelpful)
If you increase the size of the image it'll increase the pixels. The more pixels you have the more detail you can put into the texture.

Edited by: NGS616

AcidBarrel
AcidBarrel -- Torment --
Aug 19 2010 Anchor

ngs616 wrote: I'll get on making a video tutorial Duke don't worry...

As for moving your hand. Just have your cerebrum use your nervous system to trigger your muscle contractions; thats usually the way to go.

To open MSPaint fastest goto the start menu, click run, and type mspaint.


That's what I like to see.

Edited by: AcidBarrel

Aug 20 2010 Anchor

*bump* so you guys don't miss Duke's edit. This vid will help you out a lot, Flinstoneis.

MadMonkey119
MadMonkey119 MadProductions Head
Aug 20 2010 Anchor

Haha! That video was hilarious! Bravo!

AcidBarrel
AcidBarrel -- Torment --
Aug 20 2010 Anchor

glad you liked my video tutoral. lots of hard work involved, I had no energy left after this recording and went for more energon.

--

Grenades... are your friends.

Gibberstein
Gibberstein Generic Coder Type Thing
Aug 20 2010 Anchor

I'm a little concerned about how much time and effort is being spent on spreading such misinformation! How can you sleep at night saying that clicking Start Menu->Run is a fast method, when it's obvious that winkey+R is much faster! :rolleyes:

--

"lets say Portal is a puzzle game, so its a rehash of Tetris"
- Wraiyth points out the craziness of stereotyping games by their genre

AcidBarrel
AcidBarrel -- Torment --
Aug 20 2010 Anchor

clearly the harder way proved to be more efficient gib :P

--

Grenades... are your friends.

Alucard
Alucard the Swordsman
Sep 11 2010 Anchor

it doesn't work -.-


i hate you

--

Alucard
ModLeader Violence and Bloodshed -paused-
UP THE IRONS!
The blood that flows in my veins is cursed. 'twould be best for this world if i were to disappear forever.

Death to false Metal
Forever
Fighting the World!

Sep 11 2010 Anchor

Alucard wrote: it doesn't work -.-


i hate you


Don't tell me you didn't realize that after ngs616 first post ?
Moddb.com

Well since many members in this forum can't take a question seriously, i will give it my version

As said earlier, a bigger resolution of the image = more detail, and scaling a low res texture up doesn't make it better.

You probably want to use adobe photoshop instead of mspaint, but i would not refuse that it is possible to make a texture in mspaint.

Using real life photos and editing them, can be easiere than starting from scratch - but it depends on the cases

If you want to make a wall or such, starting off by scratch can be easier than a photo , where a nature image is easere by a photo than drawing it.
you should search in google for high res texture in general, ex: Highresolutiontextures.com

However i will strongly recommend that you look at Moddb.com

shadowofamn
shadowofamn 3D Artist
Sep 11 2010 Anchor

elisar just play along like everyone else is..........

--

===================Signature======================
Demo Reel 2011 - www.wingkityu.com
Modeling - Maya, Softimage XSI, Zbrush, Mudbox
Mapping - Unity, UDK, Source Hammer
Texturing - Photoshop, XNormal, Crazybump
Comp/Edit - After Effects, Premiere

AcidBarrel
AcidBarrel -- Torment --
Sep 12 2010 Anchor

yes, or moddb. tends to make things disappear.

--

Grenades... are your friends.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.