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Hammer Not Testing | Locked | |
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Oct 17 2016 Anchor | ||
I'm having issues testing my map with Hammer Editor (Source SDK 2013 Multiplayer). Here is the log:
Valve Software - vbsp.exe (Oct 13 2015) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3) Processing areas...done (0) ** Executing... Valve Software - vvis.exe (Oct 13 2015)
Valve Software - vrad.exe SSE (Oct 13 2015) Valve Radiosity Simulator Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp Object names Objects/Maxobjs Memory / Maxmem Fullness Level flags = 0 Total triangle count: 13281 ** Executing...
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Oct 17 2016 Anchor | ||
There are 4 error messages related to files/models here: Error! prop_static using model "models/props_interiors/furniture_shelf01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Those may be the culprits you are looking for. Well, you can also ask for professional help on HL2 page Moddb.com or better, Source engine page Moddb.com or Source Developers group page (1005 members) Moddb.com there must be someone who knows more right there. |
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Oct 17 2016 Anchor | ||
Okay, I deleted all props (I had 5), since obviously I don't know how to add them properly, and deleted all displaced terrain and remade one flat terrain, but still it won't load.
Valve Software - vbsp.exe (Oct 13 2015) FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3) Processing areas...done (0) ** Executing... Valve Software - vvis.exe (Oct 13 2015)
Valve Software - vrad.exe SSE (Oct 13 2015) Valve Radiosity Simulator Loading c:\program files (x86)\steam\steamapps\common\garrysmod\garrysmod\maps\vmfs\Morrowtest.bsp Object names Objects/Maxobjs Memory / Maxmem Fullness Level flags = 0 Total triangle count: 13845 ** Executing...
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Oct 17 2016 Anchor | ||
Hmmm. Three warning messages stand out: Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\source sdk base 2013 multiplayer\customconfig\gameinfo.txt which were present previously so they have not been fixed. (As mentioned earlier, you could try finding some help on Source engine page Moddb.com or Source Developers group page Moddb.com perhaps Source veterans there may know exactly what went wrong.) |
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Oct 17 2016 Anchor | ||
Thank you very much feillyne, I'll head there for further assistance. I appreciate it. |
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Oct 18 2016 Anchor | ||
Well, my experience lies with GoldSrc and not Source, but Hammer seems to be a bitch in both. In addition to what feillyne said above, I noticed a couple of other possible reasons for your troubles: ConVarRef mat_reduceparticles doesn't point to an existing ConVar. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-767.0 676.5 305.3) Creating default LDR cubemaps for env_cubemap using skybox materials: This seems more of a suggestion than an error. Entity info_player_start (-704.52 488.25 1.00) leaked! For me, this is the most probable cause for the compile progress to fail. There's a leak somewhere in the map, and Hammer just doesn't let you test the map if you don't fix it. Try to locate the leak and seal it. Also, visit the pages feillyne already mentioned. I am sure you'll find the help you need over there . Edited by: Thanoshld -- Creator of the Half Life 1 mod Deflections. |
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Apr 27 2017 This post has been deleted. |
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